Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
This commit is contained in:
@@ -0,0 +1,27 @@
|
||||
namespace FarseerPhysics.Common.Decomposition.Seidel
|
||||
{
|
||||
internal class Sink : Node
|
||||
{
|
||||
public Trapezoid Trapezoid;
|
||||
|
||||
private Sink(Trapezoid trapezoid)
|
||||
: base(null, null)
|
||||
{
|
||||
Trapezoid = trapezoid;
|
||||
trapezoid.Sink = this;
|
||||
}
|
||||
|
||||
public static Sink Isink(Trapezoid trapezoid)
|
||||
{
|
||||
if (trapezoid.Sink == null)
|
||||
return new Sink(trapezoid);
|
||||
|
||||
return trapezoid.Sink;
|
||||
}
|
||||
|
||||
public override Sink Locate(Edge edge)
|
||||
{
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user