Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,32 @@
using System;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
namespace FarseerPhysics.Collision
{
public interface IBroadPhase
{
int ProxyCount { get; }
void UpdatePairs(BroadphaseDelegate callback);
bool TestOverlap(int proxyIdA, int proxyIdB);
int AddProxy(ref FixtureProxy proxy);
void RemoveProxy(int proxyId);
void MoveProxy(int proxyId, ref AABB aabb, Vector2 displacement);
FixtureProxy GetProxy(int proxyId);
void TouchProxy(int proxyId);
void GetFatAABB(int proxyId, out AABB aabb);
void Query(Func<int, bool> callback, ref AABB aabb);
void RayCast(Func<RayCastInput, int, float> callback, ref RayCastInput input);
void ShiftOrigin(Vector2 newOrigin);
}
}