Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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#endregion
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namespace Launcher
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{
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#if WINDOWS || LINUX
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/// <summary>
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/// The main class.
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/// </summary>
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public static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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using (var game = new LauncherMain())
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game.Run();
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}
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}
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#endif
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}
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