Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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partial class Screen
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{
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private static Screen selected;
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public static Screen Selected
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{
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get { return selected; }
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}
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public static void SelectNull()
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{
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selected = null;
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}
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public virtual void Deselect()
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{
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}
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public virtual void Select()
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{
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if (selected != null && selected != this)
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{
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selected.Deselect();
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#if CLIENT
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GUIComponent.KeyboardDispatcher.Subscriber = null;
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#endif
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}
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selected = this;
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}
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public virtual Camera Cam
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{
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get { return null; }
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}
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public virtual void Update(double deltaTime)
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{
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}
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}
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}
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