Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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namespace Barotrauma.Networking
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{
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static class NetBufferExtensions
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{
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//public static void WriteEnum(this NetBuffer buffer, Enum value)
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//{
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// buffer.WriteRangedInteger(0, Enum.GetValues(value.GetType()).Length - 1, Convert.ToInt32(value));
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//}
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//public static TEnum ReadEnum<TEnum>(this NetBuffer buffer)
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//{
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// return (TEnum)(object)buffer.ReadRangedInteger(0, Enum.GetValues(typeof(TEnum)).Length - 1);
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//}
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}
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}
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