Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using System;
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using Lidgren.Network;
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namespace Barotrauma.Networking
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{
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interface INetSerializable { }
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/// <summary>
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/// Interface for entities that the clients can send information of to the server
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/// </summary>
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interface IClientSerializable : INetSerializable
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{
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#if CLIENT
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void ClientWrite(NetBuffer msg, object[] extraData = null);
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#endif
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void ServerRead(ClientNetObject type, NetBuffer msg, Client c);
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}
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/// <summary>
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/// Interface for entities that the server can send information of to the clients
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/// </summary>
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interface IServerSerializable : INetSerializable
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{
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void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
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#if CLIENT
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void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime);
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#endif
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}
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}
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