Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class NotComponent : ItemComponent
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{
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public NotComponent(Item item, XElement element)
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: base (item, element)
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{
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power=0.0f)
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{
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if (connection.Name != "signal_in") return;
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item.SendSignal(stepsTaken, signal=="0" ? "1" : "0", "signal_out", sender);
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}
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}
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}
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