Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,23 @@
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class Ladder : ItemComponent
{
public Ladder(Item item, XElement element)
: base(item, element)
{
}
public override bool Select(Character character)
{
if (character == null) return false;
character.AnimController.Anim = AnimController.Animation.Climbing;
//picker.SelectedConstruction = item;
return true;
}
}
}