Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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public class FrameCounter
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{
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public long TotalFrames { get; private set; }
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public double TotalSeconds { get; private set; }
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public double AverageFramesPerSecond { get; private set; }
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public double CurrentFramesPerSecond { get; private set; }
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public const int MaximumSamples = 10;
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private Queue<double> sampleBuffer = new Queue<double>();
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public bool Update(double deltaTime)
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{
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//float deltaTime = stopwatch.ElapsedMilliseconds / 1000.0f;
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if (deltaTime == 0.0f) { return false; }
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//stopwatch.Restart();
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CurrentFramesPerSecond = (1.0 / deltaTime);
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sampleBuffer.Enqueue(CurrentFramesPerSecond);
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if (sampleBuffer.Count > MaximumSamples)
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{
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sampleBuffer.Dequeue();
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AverageFramesPerSecond = sampleBuffer.Average(i => i);
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}
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else
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{
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AverageFramesPerSecond = CurrentFramesPerSecond;
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}
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if (AverageFramesPerSecond < 0 || AverageFramesPerSecond > 500) { }
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TotalFrames++;
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TotalSeconds += deltaTime;
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return true;
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}
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}
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}
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