Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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namespace Barotrauma
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{
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class ScriptedTask : Task
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{
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private ScriptedEvent scriptedEvent;
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public override bool IsStarted
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{
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get
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{
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return scriptedEvent.IsActive;
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}
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}
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public ScriptedTask(ScriptedEvent scriptedEvent)
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: base(scriptedEvent.Difficulty, scriptedEvent.Name)
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{
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if (taskManager == null) return;
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this.musicType = scriptedEvent.MusicType;
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this.scriptedEvent = scriptedEvent;
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scriptedEvent.Init();
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}
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public override void Update(float deltaTime)
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{
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scriptedEvent.Update(deltaTime);
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if (scriptedEvent.IsFinished) Finished();
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}
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}
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}
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