Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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@@ -0,0 +1,20 @@
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namespace Barotrauma
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{
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class RepairTask : Task
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{
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Item item;
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public RepairTask(Item item, float priority, string name)
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: base(priority, name)
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{
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if (taskManager == null) return;
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this.item = item;
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}
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public override void Update(float deltaTime)
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{
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if (item.Condition > 50.0f) Finished();
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}
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}
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}
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