Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class DelayedEffect : StatusEffect
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{
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public static List<DelayedEffect> List = new List<DelayedEffect>();
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private float delay;
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private float startTimer;
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private Entity entity;
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private List<IPropertyObject> targets;
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public float StartTimer
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{
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get { return startTimer; }
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}
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public DelayedEffect(XElement element)
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: base(element)
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{
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delay = ToolBox.GetAttributeFloat(element, "delay", 1.0f);
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}
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public override void Apply(ActionType type, float deltaTime, Entity entity, List<IPropertyObject> targets)
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{
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if (this.type != type) return;
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startTimer = delay;
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this.entity = entity;
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this.targets = targets;
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List.Add(this);
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}
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public void Update(float deltaTime)
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{
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startTimer -= deltaTime;
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if (startTimer > 0.0f) return;
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base.Apply(1.0f, entity, targets);
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List.Remove(this);
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}
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}
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}
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