Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,44 @@
using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Barotrauma
{
class AnimController : Ragdoll
{
public enum Animation { None, Climbing, UsingConstruction, Struggle, CPR };
public Animation Anim;
protected Character character;
protected float walkSpeed, swimSpeed;
protected float walkPos;
protected readonly Vector2 stepSize;
protected readonly float legTorque;
public AnimController(Character character, XElement element)
: base(character, element)
{
this.character = character;
stepSize = ToolBox.GetAttributeVector2(element, "stepsize", Vector2.One);
stepSize = ConvertUnits.ToSimUnits(stepSize);
walkSpeed = ToolBox.GetAttributeFloat(element, "walkspeed", 1.0f);
swimSpeed = ToolBox.GetAttributeFloat(element, "swimspeed", 1.0f);
legTorque = ToolBox.GetAttributeFloat(element, "legtorque", 0.0f);
}
public virtual void UpdateAnim(float deltaTime) { }
public virtual void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle) { }
public virtual void DragCharacter(Character target, LimbType rightHandTarget = LimbType.RightHand, LimbType leftHandTarget = LimbType.LeftHand) { }
}
}