Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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<Item
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name="Status Monitor"
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aliases="MiniMap"
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category="Machine"
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linkable="true"
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pickdistance="150">
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,0,64,128"/>
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<MiniMap MinVoltage="0.5" PowerConsumption="100" canbeselected = "true">
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
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</MiniMap>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="power_in"/>
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<input name="water_data_in"/>
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<input name="oxygen_data_in"/>
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</ConnectionPanel>
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</Item>
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