Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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<Item
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name="Button"
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category="Electrical"
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linkable="true"
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tags="smallitem"
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pickdistance="150.0"
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price="10">
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<Sprite texture ="button.png" depth="0.8"/>
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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<Item name="FPGA Circuit"/>
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</Deconstruct>
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<Body width="32" height="32" density="40"/>
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<Controller direction ="None" canbepicked = "true" msg="Press [E]">
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<RequiredItem name="ID Card" type="Picked" msg="UNAUTHORIZED ACCESS"/>
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<sound file="beep.ogg" type="OnUse" range="500.0"/>
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</Controller>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<RequiredItem name="Screwdriver" type="Equipped"/>
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<output name="signal_out"/>
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</ConnectionPanel>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="10.0"
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aimpos="35,-10" handle1="0,0" attachable="true" attachedbydefault="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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</Item>
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