Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,134 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace Barotrauma
{
public static class PlayerInput
{
public static Keys selectKey = Keys.E;
public static Vector2 MousePosition
{
get { return Vector2.Zero; }
}
public static Vector2 LatestMousePosition
{
get { return Vector2.Zero; }
}
//public static MouseState GetMouseState
//{
// get { return mouseState; }
//}
//public static MouseState GetOldMouseState
//{
// get { return oldMouseState; }
//}
public static bool MouseInsideWindow
{
get { return false; }
}
public static Vector2 MouseSpeed
{
get
{
return Vector2.Zero;
}
}
public static KeyboardState GetKeyboardState
{
get { return new KeyboardState(); }
}
public static KeyboardState GetOldKeyboardState
{
get { return new KeyboardState(); }
}
public static int ScrollWheelSpeed
{
get { return 0; }
}
public static bool LeftButtonHeld()
{
return false;
}
public static bool LeftButtonDown()
{
return false;
}
public static bool LeftButtonReleased()
{
return false;
}
public static bool LeftButtonClicked()
{
return false;
}
public static bool RightButtonHeld()
{
return false;
}
public static bool RightButtonClicked()
{
return false;
}
public static bool DoubleClicked()
{
return false;
}
public static bool KeyHit(InputType inputType)
{
return false;
}
public static bool KeyDown(InputType inputType)
{
return false;
}
public static bool KeyUp(InputType inputType)
{
return false;
}
public static bool KeyHit(Keys button)
{
return false;
}
public static bool KeyDown(Keys button)
{
return false;
}
public static bool KeyUp(Keys button)
{
return false;
}
public static void Update(double deltaTime)
{
}
public static void UpdateVariable()
{
}
}
}