Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using RestSharp;
using Barotrauma.Items.Components;
namespace Barotrauma.Networking
{
partial class GameServer : NetworkMember
{
void InitProjSpecific()
{
//do nothing
}
void InitUPnP()
{
server.UPnP.ForwardPort(config.Port, "barotrauma");
}
bool DiscoveringUPnP()
{
return server.UPnP.Status == UPnPStatus.Discovering;
}
void FinishUPnP()
{
//do nothing
}
}
}