Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using System;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.ComponentModel;
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using System.Linq;
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namespace Barotrauma.Networking
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{
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class GameClient : NetworkMember
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{
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public GameClient(string newName)
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{
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throw new Exception("Tried to create GameClient in dedicated server build");
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}
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}
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}
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@@ -0,0 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using RestSharp;
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using Barotrauma.Items.Components;
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namespace Barotrauma.Networking
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{
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partial class GameServer : NetworkMember
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{
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void InitProjSpecific()
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{
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//do nothing
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}
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void InitUPnP()
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{
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server.UPnP.ForwardPort(config.Port, "barotrauma");
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}
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bool DiscoveringUPnP()
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{
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return server.UPnP.Status == UPnPStatus.Discovering;
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}
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void FinishUPnP()
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{
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//do nothing
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}
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}
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}
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@@ -0,0 +1,32 @@
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using System;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using Lidgren.Network;
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using Barotrauma.Items.Components;
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namespace Barotrauma.Networking
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{
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abstract partial class NetworkMember
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{
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protected const CharacterInfo characterInfo = null;
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protected const Character myCharacter = null;
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public CharacterInfo CharacterInfo
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{
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get { return null; }
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}
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public Character Character
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{
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get { return null; }
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}
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private void InitProjSpecific()
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{
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//do nothing
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}
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}
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}
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@@ -0,0 +1,25 @@
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using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Barotrauma
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{
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partial class Voting
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{
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public bool AllowSubVoting
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{
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get { return allowSubVoting; }
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set { allowSubVoting = value; }
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}
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public bool AllowModeVoting
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{
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get { return allowModeVoting; }
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set { allowModeVoting = value; }
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}
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}
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}
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