Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using System.IO;
namespace Barotrauma.Items.Components
{
partial class ItemComponent : IPropertyObject
{
private bool LoadElemProjSpecific(XElement subElement)
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "guiframe":
break;
case "sound":
break;
default:
return false; //unknown element
}
return true; //element processed
}
}
}
@@ -0,0 +1,39 @@
using Microsoft.Xna.Framework;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class ItemLabel : ItemComponent, IDrawableComponent
{
[HasDefaultValue("", true), Editable(100)]
public string Text
{
get;
set;
}
[Editable, HasDefaultValue("0.0,0.0,0.0,1.0", true)]
public string TextColor
{
get;
set;
}
[Editable, HasDefaultValue(1.0f, true)]
public float TextScale
{
get;
set;
}
public override void Move(Vector2 amount)
{
//do nothing
}
public ItemLabel(Item item, XElement element)
: base(item, element)
{
}
}
}
@@ -0,0 +1,21 @@
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Voronoi2;
namespace Barotrauma.Items.Components
{
partial class Steering : Powered, IServerSerializable, IClientSerializable
{
public bool MaintainPos;
public bool LevelStartSelected;
public bool LevelEndSelected;
}
}