Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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using System.IO;
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namespace Barotrauma.Items.Components
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{
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partial class ItemComponent : IPropertyObject
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{
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private bool LoadElemProjSpecific(XElement subElement)
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "guiframe":
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break;
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case "sound":
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break;
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default:
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return false; //unknown element
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}
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return true; //element processed
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}
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}
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}
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using Microsoft.Xna.Framework;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class ItemLabel : ItemComponent, IDrawableComponent
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{
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[HasDefaultValue("", true), Editable(100)]
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public string Text
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{
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get;
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set;
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}
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[Editable, HasDefaultValue("0.0,0.0,0.0,1.0", true)]
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public string TextColor
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{
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get;
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set;
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}
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[Editable, HasDefaultValue(1.0f, true)]
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public float TextScale
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{
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get;
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set;
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}
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public override void Move(Vector2 amount)
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{
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//do nothing
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}
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public ItemLabel(Item item, XElement element)
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: base(item, element)
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{
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}
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}
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}
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@@ -0,0 +1,21 @@
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using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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using Voronoi2;
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namespace Barotrauma.Items.Components
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{
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partial class Steering : Powered, IServerSerializable, IClientSerializable
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{
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public bool MaintainPos;
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public bool LevelStartSelected;
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public bool LevelEndSelected;
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}
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}
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