Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Dynamics.Joints;
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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partial class Character : Entity, IDamageable, IPropertyObject, IClientSerializable, IServerSerializable
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{
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//the Character that the player is currently controlling
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private const Character controlled = null;
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public static Character Controlled
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{
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get { return controlled; }
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set
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{
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//do nothing
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}
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}
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partial void InitProjSpecific(XDocument doc)
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{
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keys = null;
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}
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}
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}
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