Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using Lidgren.Network;
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using System;
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namespace Barotrauma.Networking
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{
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class ClientEntityEvent : NetEntityEvent
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{
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private IClientSerializable serializable;
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public UInt16 CharacterStateID;
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public ClientEntityEvent(IClientSerializable entity, UInt16 id)
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: base(entity, id)
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{
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serializable = entity;
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}
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public void Write(NetBuffer msg)
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{
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msg.Write(CharacterStateID);
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serializable.ClientWrite(msg, Data);
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}
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}
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}
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