Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class EntitySpawner : Entity, IServerSerializable
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{
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public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer message, float sendingTime)
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{
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if (GameMain.Server != null) return;
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bool remove = message.ReadBoolean();
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if (remove)
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{
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ushort entityId = message.ReadUInt16();
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var entity = FindEntityByID(entityId);
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if (entity != null)
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{
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entity.Remove();
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}
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}
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else
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{
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switch (message.ReadByte())
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{
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case (byte)SpawnableType.Item:
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Item.ReadSpawnData(message, true);
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break;
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case (byte)SpawnableType.Character:
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Character.ReadSpawnData(message, true);
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break;
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default:
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DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
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break;
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}
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}
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}
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}
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}
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