Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
This commit is contained in:
@@ -0,0 +1,86 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace Barotrauma.Networking
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{
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partial class BanList
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{
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private GUIComponent banFrame;
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public GUIComponent BanFrame
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{
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get { return banFrame; }
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}
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public GUIComponent CreateBanFrame(GUIComponent parent)
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{
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banFrame = new GUIListBox(new Rectangle(0, 0, 0, 0), "", parent);
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foreach (BannedPlayer bannedPlayer in bannedPlayers)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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bannedPlayer.IP + " (" + bannedPlayer.Name + ")",
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"",
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Alignment.Left, Alignment.Left, banFrame);
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textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
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textBlock.UserData = banFrame;
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var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, "", textBlock);
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removeButton.UserData = bannedPlayer;
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removeButton.OnClicked = RemoveBan;
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if (bannedPlayer.IP.IndexOf(".x") <= -1)
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{
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var rangeBanButton = new GUIButton(new Rectangle(-100, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, "", textBlock);
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rangeBanButton.UserData = bannedPlayer;
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rangeBanButton.OnClicked = RangeBan;
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}
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}
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return banFrame;
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}
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private bool RemoveBan(GUIButton button, object obj)
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{
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BannedPlayer banned = obj as BannedPlayer;
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if (banned == null) return false;
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RemoveBan(banned);
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if (banFrame != null)
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{
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banFrame.Parent.RemoveChild(banFrame);
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CreateBanFrame(banFrame.Parent);
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}
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return true;
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}
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private bool RangeBan(GUIButton button, object obj)
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{
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BannedPlayer banned = obj as BannedPlayer;
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if (banned == null) return false;
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RangeBan(banned);
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if (banFrame != null)
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{
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banFrame.Parent.RemoveChild(banFrame);
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CreateBanFrame(banFrame.Parent);
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}
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return true;
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}
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private bool CloseFrame(GUIButton button, object obj)
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{
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banFrame = null;
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return true;
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}
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}
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}
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@@ -0,0 +1,44 @@
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class EntitySpawner : Entity, IServerSerializable
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{
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public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer message, float sendingTime)
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{
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if (GameMain.Server != null) return;
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bool remove = message.ReadBoolean();
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if (remove)
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{
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ushort entityId = message.ReadUInt16();
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var entity = FindEntityByID(entityId);
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if (entity != null)
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{
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entity.Remove();
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}
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}
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else
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{
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switch (message.ReadByte())
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{
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case (byte)SpawnableType.Item:
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Item.ReadSpawnData(message, true);
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break;
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case (byte)SpawnableType.Character:
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Character.ReadSpawnData(message, true);
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break;
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default:
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DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
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break;
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}
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}
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}
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}
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}
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@@ -0,0 +1,409 @@
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using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Xml;
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namespace Barotrauma.Networking
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{
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class FileReceiver
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{
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public class FileTransferIn : IDisposable
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{
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public string FileName
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{
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get;
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private set;
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}
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public string FilePath
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{
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get;
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private set;
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}
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public ulong FileSize
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{
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get;
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set;
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}
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public ulong Received
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{
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get;
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private set;
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}
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public FileTransferType FileType
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{
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get;
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private set;
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}
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public FileTransferStatus Status
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{
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get;
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set;
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}
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public float BytesPerSecond
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{
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get;
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private set;
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}
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public float Progress
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{
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get { return Received / (float)FileSize; }
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}
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public FileStream WriteStream
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{
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get;
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private set;
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}
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public int TimeStarted
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{
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get;
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private set;
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}
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public NetConnection Connection
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{
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get;
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private set;
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}
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public int SequenceChannel;
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public FileTransferIn(NetConnection connection, string filePath, FileTransferType fileType)
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{
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FilePath = filePath;
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FileName = Path.GetFileName(FilePath);
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FileType = fileType;
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Connection = connection;
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WriteStream = new FileStream(FilePath, FileMode.Create, FileAccess.Write, FileShare.None);
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TimeStarted = Environment.TickCount;
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Status = FileTransferStatus.NotStarted;
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}
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public void ReadBytes(NetIncomingMessage inc)
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{
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byte[] all = inc.ReadBytes(inc.LengthBytes - inc.PositionInBytes);
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Received += (ulong)all.Length;
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WriteStream.Write(all, 0, all.Length);
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int passed = Environment.TickCount - TimeStarted;
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float psec = passed / 1000.0f;
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.Log("Received "+all.Length+" bytes of the file "+FileName+" ("+Received+"/"+FileSize+" received)");
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}
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BytesPerSecond = Received / psec;
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Status = Received >= FileSize ? FileTransferStatus.Finished : FileTransferStatus.Receiving;
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}
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private bool disposed = false;
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protected virtual void Dispose(bool disposing)
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{
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if (disposed) return;
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if (disposing)
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{
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if (WriteStream != null)
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{
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WriteStream.Flush();
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WriteStream.Close();
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WriteStream.Dispose();
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WriteStream = null;
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}
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}
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disposed = true;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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}
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const int MaxFileSize = 1000000;
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public delegate void OnFinishedDelegate(FileTransferIn fileStreamReceiver);
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public OnFinishedDelegate OnFinished;
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private List<FileTransferIn> activeTransfers;
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private string downloadFolder;
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public List<FileTransferIn> ActiveTransfers
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{
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get { return activeTransfers; }
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}
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public FileReceiver(string downloadFolder)
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{
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if (GameMain.Server != null)
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{
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throw new InvalidOperationException("Creating a file receiver is not allowed when a server is running.");
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}
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activeTransfers = new List<FileTransferIn>();
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this.downloadFolder = downloadFolder;
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}
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public void ReadMessage(NetIncomingMessage inc)
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{
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if (GameMain.Server != null)
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{
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throw new InvalidOperationException("Receiving files when a server is running is not allowed");
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}
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System.Diagnostics.Debug.Assert(!activeTransfers.Any(t =>
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t.Status == FileTransferStatus.Error ||
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t.Status == FileTransferStatus.Canceled ||
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t.Status == FileTransferStatus.Finished), "List of active file transfers contains entires that should have been removed");
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byte transferMessageType = inc.ReadByte();
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switch (transferMessageType)
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{
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case (byte)FileTransferMessageType.Initiate:
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var existingTransfer = activeTransfers.Find(t => t.SequenceChannel == inc.SequenceChannel);
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if (existingTransfer != null)
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{
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GameMain.Client.CancelFileTransfer(inc.SequenceChannel);
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DebugConsole.ThrowError("File transfer error: file transfer initiated on a sequence channel that's already in use");
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return;
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}
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byte fileType = inc.ReadByte();
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ushort chunkLen = inc.ReadUInt16();
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ulong fileSize = inc.ReadUInt64();
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string fileName = inc.ReadString();
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string errorMsg;
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if (!ValidateInitialData(fileType, fileName, fileSize, out errorMsg))
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{
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GameMain.Client.CancelFileTransfer(inc.SequenceChannel);
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DebugConsole.ThrowError("File transfer failed (" + errorMsg + ")");
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return;
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}
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.Log("Received file transfer initiation message: ");
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DebugConsole.Log(" File: "+fileName);
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DebugConsole.Log(" Size: " + fileSize);
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DebugConsole.Log(" Sequence channel: " + inc.SequenceChannel);
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}
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if (!Directory.Exists(downloadFolder))
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{
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try
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{
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Directory.CreateDirectory(downloadFolder);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Could not start a file transfer: failed to create the folder \""+downloadFolder+"\".", e);
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return;
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}
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}
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var newTransfer = new FileTransferIn(inc.SenderConnection, Path.Combine(downloadFolder, fileName), (FileTransferType)fileType);
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newTransfer.SequenceChannel = inc.SequenceChannel;
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newTransfer.Status = FileTransferStatus.Receiving;
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newTransfer.FileSize = fileSize;
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activeTransfers.Add(newTransfer);
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break;
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case (byte)FileTransferMessageType.Data:
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var activeTransfer = activeTransfers.Find(t => t.Connection == inc.SenderConnection && t.SequenceChannel == inc.SequenceChannel);
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if (activeTransfer == null)
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{
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GameMain.Client.CancelFileTransfer(inc.SequenceChannel);
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DebugConsole.ThrowError("File transfer error: received data without a transfer initiation message");
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return;
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}
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if (activeTransfer.Received + (ulong)(inc.LengthBytes-inc.PositionInBytes) > activeTransfer.FileSize)
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{
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GameMain.Client.CancelFileTransfer(inc.SequenceChannel);
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DebugConsole.ThrowError("File transfer error: Received more data than expected");
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activeTransfer.Status = FileTransferStatus.Error;
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StopTransfer(activeTransfer);
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return;
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}
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try
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{
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activeTransfer.ReadBytes(inc);
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}
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catch (Exception e)
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{
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GameMain.Client.CancelFileTransfer(inc.SequenceChannel);
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DebugConsole.ThrowError("File transfer error: "+e.Message);
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activeTransfer.Status = FileTransferStatus.Error;
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StopTransfer(activeTransfer, true);
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return;
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}
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if (activeTransfer.Status == FileTransferStatus.Finished)
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{
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activeTransfer.Dispose();
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string errorMessage = "";
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if (ValidateReceivedData(activeTransfer, out errorMessage))
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{
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OnFinished(activeTransfer);
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StopTransfer(activeTransfer);
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}
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else
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{
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new GUIMessageBox("File transfer aborted", errorMessage);
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activeTransfer.Status = FileTransferStatus.Error;
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StopTransfer(activeTransfer, true);
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}
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}
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break;
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case (byte)FileTransferMessageType.Cancel:
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byte sequenceChannel = inc.ReadByte();
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var matchingTransfer = activeTransfers.Find(t => t.Connection == inc.SenderConnection && t.SequenceChannel == sequenceChannel);
|
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if (matchingTransfer != null)
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{
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new GUIMessageBox("File transfer cancelled", "The server has cancelled the transfer of the file \"" + matchingTransfer.FileName + "\".");
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StopTransfer(matchingTransfer);
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}
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break;
|
||||
}
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}
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private bool ValidateInitialData(byte type, string fileName, ulong fileSize, out string errorMessage)
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{
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errorMessage = "";
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|
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if (fileSize > MaxFileSize)
|
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{
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errorMessage = "File too large (" + MathUtils.GetBytesReadable((long)fileSize) + ")";
|
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return false;
|
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}
|
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|
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if (!Enum.IsDefined(typeof(FileTransferType), (int)type))
|
||||
{
|
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errorMessage = "Unknown file type";
|
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return false;
|
||||
}
|
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|
||||
if (string.IsNullOrEmpty(fileName) ||
|
||||
fileName.IndexOfAny(Path.GetInvalidFileNameChars()) > -1)
|
||||
{
|
||||
errorMessage = "Illegal characters in file name ''" + fileName + "''";
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case (byte)FileTransferType.Submarine:
|
||||
if (Path.GetExtension(fileName) != ".sub")
|
||||
{
|
||||
errorMessage = "Wrong file extension ''" + Path.GetExtension(fileName) + "''! (Expected .sub)";
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool ValidateReceivedData(FileTransferIn fileTransfer, out string ErrorMessage)
|
||||
{
|
||||
ErrorMessage = "";
|
||||
switch (fileTransfer.FileType)
|
||||
{
|
||||
case FileTransferType.Submarine:
|
||||
Stream stream = null;
|
||||
|
||||
try
|
||||
{
|
||||
stream = SaveUtil.DecompressFiletoStream(fileTransfer.FilePath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ErrorMessage = "Loading received submarine ''" + fileTransfer.FileName + "'' failed! {" + e.Message + "}";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stream == null)
|
||||
{
|
||||
ErrorMessage = "Decompressing received submarine file''" + fileTransfer.FilePath + "'' failed!";
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
stream.Position = 0;
|
||||
|
||||
XmlReaderSettings settings = new XmlReaderSettings();
|
||||
settings.DtdProcessing = DtdProcessing.Prohibit;
|
||||
settings.IgnoreProcessingInstructions = true;
|
||||
|
||||
using (var reader = XmlReader.Create(stream, settings))
|
||||
{
|
||||
while (reader.Read());
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
stream.Close();
|
||||
stream.Dispose();
|
||||
|
||||
ErrorMessage = "Parsing file ''" + fileTransfer.FilePath + "'' failed! The file may not be a valid submarine file.";
|
||||
return false;
|
||||
}
|
||||
|
||||
stream.Close();
|
||||
stream.Dispose();
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void StopTransfer(FileTransferIn transfer, bool deleteFile = false)
|
||||
{
|
||||
if (transfer.Status != FileTransferStatus.Finished &&
|
||||
transfer.Status != FileTransferStatus.Error)
|
||||
{
|
||||
transfer.Status = FileTransferStatus.Canceled;
|
||||
}
|
||||
|
||||
if (activeTransfers.Contains(transfer)) activeTransfers.Remove(transfer);
|
||||
transfer.Dispose();
|
||||
|
||||
if (deleteFile && File.Exists(transfer.FilePath))
|
||||
{
|
||||
try
|
||||
{
|
||||
File.Delete(transfer.FilePath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to delete file \""+transfer.FilePath+"\" ("+e.Message+")");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,217 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using RestSharp;
|
||||
using Barotrauma.Items.Components;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class GameServer : NetworkMember
|
||||
{
|
||||
private NetStats netStats;
|
||||
|
||||
private GUIButton showLogButton;
|
||||
|
||||
private GUIScrollBar clientListScrollBar;
|
||||
|
||||
void InitProjSpecific()
|
||||
{
|
||||
//----------------------------------------
|
||||
|
||||
var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 20), "End round", Alignment.TopLeft, "", inGameHUD);
|
||||
endRoundButton.OnClicked = (btn, userdata) => { EndGame(); return true; };
|
||||
|
||||
showLogButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "Server Log", Alignment.TopLeft, "", inGameHUD);
|
||||
showLogButton.OnClicked = (GUIButton button, object userData) =>
|
||||
{
|
||||
if (log.LogFrame == null)
|
||||
{
|
||||
log.CreateLogFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
log.LogFrame = null;
|
||||
GUIComponent.KeyboardDispatcher.Subscriber = null;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
GUIButton settingsButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170 - 170, 20, 150, 20), "Settings", Alignment.TopLeft, "", inGameHUD);
|
||||
settingsButton.OnClicked = ToggleSettingsFrame;
|
||||
settingsButton.UserData = "settingsButton";
|
||||
|
||||
//----------------------------------------
|
||||
}
|
||||
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
if (started) base.AddToGUIUpdateList();
|
||||
|
||||
if (settingsFrame != null) settingsFrame.AddToGUIUpdateList();
|
||||
if (log.LogFrame != null) log.LogFrame.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
|
||||
{
|
||||
base.Draw(spriteBatch);
|
||||
|
||||
if (settingsFrame != null)
|
||||
{
|
||||
settingsFrame.Draw(spriteBatch);
|
||||
}
|
||||
else if (log.LogFrame != null)
|
||||
{
|
||||
log.LogFrame.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
if (!ShowNetStats) return;
|
||||
|
||||
GUI.Font.DrawString(spriteBatch, "Unique Events: " + entityEventManager.UniqueEvents.Count, new Vector2(10, 50), Color.White);
|
||||
|
||||
int width = 200, height = 300;
|
||||
int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight * 0.3f);
|
||||
|
||||
|
||||
if (clientListScrollBar == null)
|
||||
{
|
||||
clientListScrollBar = new GUIScrollBar(new Rectangle(x + width - 10, y, 10, height), "", 1.0f);
|
||||
}
|
||||
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
|
||||
GUI.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Connections: " + server.ConnectionsCount, new Vector2(x + 10, y + 30), Color.White);
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Received bytes: " + MathUtils.GetBytesReadable(server.Statistics.ReceivedBytes), new Vector2(x + 10, y + 45), Color.White);
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Received packets: " + server.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Sent bytes: " + MathUtils.GetBytesReadable(server.Statistics.SentBytes), new Vector2(x + 10, y + 75), Color.White);
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Sent packets: " + server.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
|
||||
|
||||
int resentMessages = 0;
|
||||
|
||||
int clientListHeight = connectedClients.Count * 40;
|
||||
float scrollBarHeight = (height - 110) / (float)Math.Max(clientListHeight, 110);
|
||||
|
||||
if (clientListScrollBar.BarSize != scrollBarHeight)
|
||||
{
|
||||
clientListScrollBar.BarSize = scrollBarHeight;
|
||||
}
|
||||
|
||||
int startY = y + 110;
|
||||
y = (startY - (int)(clientListScrollBar.BarScroll * (clientListHeight - (height - 110))));
|
||||
foreach (Client c in connectedClients)
|
||||
{
|
||||
Color clientColor = c.Connection.AverageRoundtripTime > 0.3f ? Color.Red : Color.White;
|
||||
|
||||
if (y >= startY && y < startY + height - 120)
|
||||
{
|
||||
GUI.SmallFont.DrawString(spriteBatch, c.name + " (" + c.Connection.RemoteEndPoint.Address.ToString() + ")", new Vector2(x + 10, y), clientColor);
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Ping: " + (int)(c.Connection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 20, y + 10), clientColor);
|
||||
}
|
||||
if (y + 25 >= startY && y < startY + height - 130) GUI.SmallFont.DrawString(spriteBatch, "Resent messages: " + c.Connection.Statistics.ResentMessages, new Vector2(x + 20, y + 20), clientColor);
|
||||
|
||||
resentMessages += (int)c.Connection.Statistics.ResentMessages;
|
||||
|
||||
y += 40;
|
||||
}
|
||||
|
||||
clientListScrollBar.Update(1.0f / 60.0f);
|
||||
clientListScrollBar.Draw(spriteBatch);
|
||||
|
||||
netStats.AddValue(NetStats.NetStatType.ResentMessages, Math.Max(resentMessages, 0));
|
||||
netStats.AddValue(NetStats.NetStatType.SentBytes, server.Statistics.SentBytes);
|
||||
netStats.AddValue(NetStats.NetStatType.ReceivedBytes, server.Statistics.ReceivedBytes);
|
||||
|
||||
netStats.Draw(spriteBatch, new Rectangle(200, 0, 800, 200), this);
|
||||
}
|
||||
|
||||
|
||||
private void UpdateFileTransferIndicator(Client client)
|
||||
{
|
||||
var transfers = fileSender.ActiveTransfers.FindAll(t => t.Connection == client.Connection);
|
||||
|
||||
var clientNameBox = GameMain.NetLobbyScreen.PlayerList.FindChild(client.name);
|
||||
|
||||
var clientInfo = clientNameBox.FindChild("filetransfer");
|
||||
if (clientInfo == null)
|
||||
{
|
||||
clientNameBox.ClearChildren();
|
||||
clientInfo = new GUIFrame(new Rectangle(0, 0, 180, 0), Color.Transparent, Alignment.TopRight, null, clientNameBox);
|
||||
clientInfo.UserData = "filetransfer";
|
||||
}
|
||||
else if (transfers.Count == 0)
|
||||
{
|
||||
clientInfo.Parent.RemoveChild(clientInfo);
|
||||
}
|
||||
|
||||
clientInfo.ClearChildren();
|
||||
|
||||
var progressBar = new GUIProgressBar(new Rectangle(0, 4, 160, clientInfo.Rect.Height - 8), Color.Green, "", 0.0f, Alignment.Left, clientInfo);
|
||||
progressBar.IsHorizontal = true;
|
||||
progressBar.ProgressGetter = () => { return transfers.Sum(t => t.Progress) / transfers.Count; };
|
||||
|
||||
var textBlock = new GUITextBlock(new Rectangle(0, 2, 160, 0), "", "", Alignment.TopLeft, Alignment.Left | Alignment.CenterY, clientInfo, true, GUI.SmallFont);
|
||||
textBlock.TextGetter = () =>
|
||||
{ return MathUtils.GetBytesReadable(transfers.Sum(t => t.SentOffset)) + " / " + MathUtils.GetBytesReadable(transfers.Sum(t => t.Data.Length)); };
|
||||
|
||||
var cancelButton = new GUIButton(new Rectangle(-5, 0, 14, 0), "X", Alignment.Right, "", clientInfo);
|
||||
cancelButton.OnClicked = (GUIButton button, object userdata) =>
|
||||
{
|
||||
transfers.ForEach(t => fileSender.CancelTransfer(t));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
public override bool SelectCrewCharacter(Character character, GUIComponent crewFrame)
|
||||
{
|
||||
if (character == null) return false;
|
||||
|
||||
var characterFrame = crewFrame.FindChild("selectedcharacter");
|
||||
if (character != myCharacter)
|
||||
{
|
||||
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, "", characterFrame);
|
||||
banButton.UserData = character.Name;
|
||||
banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
|
||||
|
||||
var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomRight, "", characterFrame);
|
||||
rangebanButton.UserData = character.Name;
|
||||
rangebanButton.OnClicked += GameMain.NetLobbyScreen.BanPlayerRange;
|
||||
|
||||
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, "", characterFrame);
|
||||
kickButton.UserData = character.Name;
|
||||
kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private GUIMessageBox upnpBox;
|
||||
void InitUPnP()
|
||||
{
|
||||
server.UPnP.ForwardPort(config.Port, "barotrauma");
|
||||
|
||||
upnpBox = new GUIMessageBox("Please wait...", "Attempting UPnP port forwarding", new string[] { "Cancel" });
|
||||
upnpBox.Buttons[0].OnClicked = upnpBox.Close;
|
||||
}
|
||||
|
||||
bool DiscoveringUPnP()
|
||||
{
|
||||
return server.UPnP.Status == UPnPStatus.Discovering && GUIMessageBox.VisibleBox == upnpBox;
|
||||
}
|
||||
|
||||
void FinishUPnP()
|
||||
{
|
||||
upnpBox.Close(null, null);
|
||||
}
|
||||
|
||||
public bool StartGameClicked(GUIButton button, object obj)
|
||||
{
|
||||
return StartGame();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,534 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class GameServer : NetworkMember, IPropertyObject
|
||||
{
|
||||
private GUIFrame settingsFrame;
|
||||
private GUIFrame[] settingsTabs;
|
||||
private int settingsTabIndex;
|
||||
|
||||
|
||||
private void CreateSettingsFrame()
|
||||
{
|
||||
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f, null);
|
||||
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, "", settingsFrame);
|
||||
innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", "", innerFrame, GUI.LargeFont);
|
||||
|
||||
string[] tabNames = { "Rounds", "Server", "Banlist", "Whitelist" };
|
||||
settingsTabs = new GUIFrame[tabNames.Length];
|
||||
for (int i = 0; i < tabNames.Length; i++)
|
||||
{
|
||||
settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, "InnerFrame", innerFrame);
|
||||
settingsTabs[i].Padding = new Vector4(40.0f, 20.0f, 40.0f, 40.0f);
|
||||
|
||||
var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], "", innerFrame);
|
||||
tabButton.UserData = i;
|
||||
tabButton.OnClicked = SelectSettingsTab;
|
||||
}
|
||||
|
||||
settingsTabs[2].Padding = Vector4.Zero;
|
||||
|
||||
SelectSettingsTab(null, 0);
|
||||
|
||||
var closeButton = new GUIButton(new Rectangle(10, 0, 100, 20), "Close", Alignment.BottomRight, "", innerFrame);
|
||||
closeButton.OnClicked = ToggleSettingsFrame;
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// game settings
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
int y = 0;
|
||||
|
||||
settingsTabs[0].Padding = new Vector4(40.0f, 5.0f, 40.0f, 40.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", "", settingsTabs[0]);
|
||||
var selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
var selectionTick = new GUITickBox(new Rectangle(i * 100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
|
||||
selectionTick.Selected = i == (int)subSelectionMode;
|
||||
selectionTick.OnSelected = SwitchSubSelection;
|
||||
selectionTick.UserData = (SelectionMode)i;
|
||||
}
|
||||
|
||||
y += 45;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", "", settingsTabs[0]);
|
||||
selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
var selectionTick = new GUITickBox(new Rectangle(i * 100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
|
||||
selectionTick.Selected = i == (int)modeSelectionMode;
|
||||
selectionTick.OnSelected = SwitchModeSelection;
|
||||
selectionTick.UserData = (SelectionMode)i;
|
||||
}
|
||||
|
||||
y += 60;
|
||||
|
||||
var endBox = new GUITickBox(new Rectangle(0, y, 20, 20), "End round when destination reached", Alignment.Left, settingsTabs[0]);
|
||||
endBox.Selected = EndRoundAtLevelEnd;
|
||||
endBox.OnSelected = (GUITickBox) => { EndRoundAtLevelEnd = GUITickBox.Selected; return true; };
|
||||
|
||||
y += 25;
|
||||
|
||||
var endVoteBox = new GUITickBox(new Rectangle(0, y, 20, 20), "End round by voting", Alignment.Left, settingsTabs[0]);
|
||||
endVoteBox.Selected = Voting.AllowEndVoting;
|
||||
endVoteBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
Voting.AllowEndVoting = !Voting.AllowEndVoting;
|
||||
GameMain.Server.UpdateVoteStatus();
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 15, 20, 20), "Votes required: 50 %", "", settingsTabs[0], GUI.SmallFont);
|
||||
|
||||
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 15), "", 0.1f, settingsTabs[0]);
|
||||
votesRequiredSlider.UserData = votesRequiredText;
|
||||
votesRequiredSlider.Step = 0.2f;
|
||||
votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
|
||||
votesRequiredSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
|
||||
|
||||
EndVoteRequiredRatio = barScroll / 2.0f + 0.5f;
|
||||
voteText.Text = "Votes required: " + (int)MathUtils.Round(EndVoteRequiredRatio * 100.0f, 10.0f) + " %";
|
||||
return true;
|
||||
};
|
||||
votesRequiredSlider.OnMoved(votesRequiredSlider, votesRequiredSlider.BarScroll);
|
||||
|
||||
y += 35;
|
||||
|
||||
var respawnBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow respawning", Alignment.Left, settingsTabs[0]);
|
||||
respawnBox.Selected = AllowRespawn;
|
||||
respawnBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
AllowRespawn = !AllowRespawn;
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 13, 20, 20), "Respawn interval", "", settingsTabs[0], GUI.SmallFont);
|
||||
|
||||
var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 15), "", 0.1f, settingsTabs[0]);
|
||||
respawnIntervalSlider.UserData = respawnIntervalText;
|
||||
respawnIntervalSlider.Step = 0.05f;
|
||||
respawnIntervalSlider.BarScroll = RespawnInterval / 600.0f;
|
||||
respawnIntervalSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock text = scrollBar.UserData as GUITextBlock;
|
||||
|
||||
RespawnInterval = Math.Max(barScroll * 600.0f, 10.0f);
|
||||
text.Text = "Interval: " + ToolBox.SecondsToReadableTime(RespawnInterval);
|
||||
return true;
|
||||
};
|
||||
respawnIntervalSlider.OnMoved(respawnIntervalSlider, respawnIntervalSlider.BarScroll);
|
||||
|
||||
y += 35;
|
||||
|
||||
var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", "", settingsTabs[0]);
|
||||
minRespawnText.ToolTip = "What percentage of players has to be dead/spectating until a respawn shuttle is dispatched";
|
||||
|
||||
var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 15), "", 0.1f, settingsTabs[0]);
|
||||
minRespawnSlider.ToolTip = minRespawnText.ToolTip;
|
||||
minRespawnSlider.UserData = minRespawnText;
|
||||
minRespawnSlider.Step = 0.1f;
|
||||
minRespawnSlider.BarScroll = MinRespawnRatio;
|
||||
minRespawnSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock txt = scrollBar.UserData as GUITextBlock;
|
||||
|
||||
MinRespawnRatio = barScroll;
|
||||
txt.Text = "Minimum players to respawn: " + (int)MathUtils.Round(MinRespawnRatio * 100.0f, 10.0f) + " %";
|
||||
return true;
|
||||
};
|
||||
minRespawnSlider.OnMoved(minRespawnSlider, MinRespawnRatio);
|
||||
|
||||
y += 30;
|
||||
|
||||
var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", "", settingsTabs[0]);
|
||||
respawnDurationText.ToolTip = "The amount of time respawned players have to navigate the respawn shuttle to the main submarine. " +
|
||||
"After the duration expires, the shuttle will automatically head back out of the level.";
|
||||
|
||||
var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 15), "", 0.1f, settingsTabs[0]);
|
||||
respawnDurationSlider.ToolTip = minRespawnText.ToolTip;
|
||||
respawnDurationSlider.UserData = respawnDurationText;
|
||||
respawnDurationSlider.Step = 0.1f;
|
||||
respawnDurationSlider.BarScroll = MaxTransportTime <= 0.0f ? 1.0f : (MaxTransportTime - 60.0f) / 600.0f;
|
||||
respawnDurationSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock txt = scrollBar.UserData as GUITextBlock;
|
||||
|
||||
if (barScroll == 1.0f)
|
||||
{
|
||||
MaxTransportTime = 0;
|
||||
txt.Text = "Duration of respawn transport: unlimited";
|
||||
}
|
||||
else
|
||||
{
|
||||
MaxTransportTime = barScroll * 600.0f + 60.0f;
|
||||
txt.Text = "Duration of respawn transport: " + ToolBox.SecondsToReadableTime(MaxTransportTime);
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
respawnDurationSlider.OnMoved(respawnDurationSlider, respawnDurationSlider.BarScroll);
|
||||
|
||||
y += 35;
|
||||
|
||||
var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", "", settingsTabs[0]);
|
||||
monsterButton.Enabled = !GameStarted;
|
||||
var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), "", settingsTabs[0]);
|
||||
monsterFrame.Visible = false;
|
||||
monsterButton.UserData = monsterFrame;
|
||||
monsterButton.OnClicked = (button, obj) =>
|
||||
{
|
||||
if (gameStarted)
|
||||
{
|
||||
((GUIComponent)obj).Visible = false;
|
||||
button.Enabled = false;
|
||||
return true;
|
||||
}
|
||||
((GUIComponent)obj).Visible = !((GUIComponent)obj).Visible;
|
||||
return true;
|
||||
};
|
||||
List<string> monsterNames = monsterEnabled.Keys.ToList();
|
||||
foreach (string s in monsterNames)
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 260, 25),
|
||||
s,
|
||||
"",
|
||||
Alignment.Left, Alignment.Left, monsterFrame);
|
||||
textBlock.Padding = new Vector4(35.0f, 3.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = monsterFrame;
|
||||
textBlock.CanBeFocused = false;
|
||||
|
||||
var monsterEnabledBox = new GUITickBox(new Rectangle(-25, 0, 20, 20), "", Alignment.Left, textBlock);
|
||||
monsterEnabledBox.Selected = monsterEnabled[s];
|
||||
monsterEnabledBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
if (gameStarted)
|
||||
{
|
||||
monsterFrame.Visible = false;
|
||||
monsterButton.Enabled = false;
|
||||
return true;
|
||||
}
|
||||
monsterEnabled[s] = !monsterEnabled[s];
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", "", settingsTabs[0]);
|
||||
cargoButton.Enabled = !GameStarted;
|
||||
|
||||
var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), "", settingsTabs[0]);
|
||||
cargoFrame.Visible = false;
|
||||
cargoButton.UserData = cargoFrame;
|
||||
cargoButton.OnClicked = (button, obj) =>
|
||||
{
|
||||
if (gameStarted)
|
||||
{
|
||||
((GUIComponent)obj).Visible = false;
|
||||
button.Enabled = false;
|
||||
return true;
|
||||
}
|
||||
((GUIComponent)obj).Visible = !((GUIComponent)obj).Visible;
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
foreach (MapEntityPrefab pf in MapEntityPrefab.list)
|
||||
{
|
||||
if (!(pf is ItemPrefab) || (pf.Price <= 0.0f && !pf.tags.Contains("smallitem"))) continue;
|
||||
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 260, 25),
|
||||
pf.Name, "",
|
||||
Alignment.Left, Alignment.CenterLeft, cargoFrame, false, GUI.SmallFont);
|
||||
textBlock.Padding = new Vector4(40.0f, 3.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = cargoFrame;
|
||||
textBlock.CanBeFocused = false;
|
||||
|
||||
if (pf.sprite != null)
|
||||
{
|
||||
float scale = Math.Min(Math.Min(30.0f / pf.sprite.SourceRect.Width, 30.0f / pf.sprite.SourceRect.Height), 1.0f);
|
||||
GUIImage img = new GUIImage(new Rectangle(-20 - (int)(pf.sprite.SourceRect.Width * scale * 0.5f), 12 - (int)(pf.sprite.SourceRect.Height * scale * 0.5f), 40, 40), pf.sprite, Alignment.Left, textBlock);
|
||||
img.Color = pf.SpriteColor;
|
||||
img.Scale = scale;
|
||||
}
|
||||
|
||||
int cargoVal = 0;
|
||||
extraCargo.TryGetValue(pf.Name, out cargoVal);
|
||||
var countText = new GUITextBlock(
|
||||
new Rectangle(160, 0, 55, 25),
|
||||
cargoVal.ToString(),
|
||||
"",
|
||||
Alignment.Left, Alignment.Center, textBlock);
|
||||
|
||||
var incButton = new GUIButton(new Rectangle(200, 5, 15, 15), ">", "", textBlock);
|
||||
incButton.UserData = countText;
|
||||
incButton.OnClicked = (button, obj) =>
|
||||
{
|
||||
int val;
|
||||
if (extraCargo.TryGetValue(pf.Name, out val))
|
||||
{
|
||||
extraCargo[pf.Name]++; val = extraCargo[pf.Name];
|
||||
}
|
||||
else
|
||||
{
|
||||
extraCargo.Add(pf.Name, 1); val = 1;
|
||||
}
|
||||
((GUITextBlock)obj).Text = val.ToString();
|
||||
((GUITextBlock)obj).SetTextPos();
|
||||
return true;
|
||||
};
|
||||
|
||||
var decButton = new GUIButton(new Rectangle(160, 5, 15, 15), "<", "", textBlock);
|
||||
decButton.UserData = countText;
|
||||
decButton.OnClicked = (button, obj) =>
|
||||
{
|
||||
int val;
|
||||
if (extraCargo.TryGetValue(pf.Name, out val))
|
||||
{
|
||||
extraCargo[pf.Name]--;
|
||||
val = extraCargo[pf.Name];
|
||||
if (val <= 0)
|
||||
{
|
||||
extraCargo.Remove(pf.Name);
|
||||
val = 0;
|
||||
}
|
||||
((GUITextBlock)obj).Text = val.ToString();
|
||||
((GUITextBlock)obj).SetTextPos();
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// server settings
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
y = 0;
|
||||
|
||||
|
||||
var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", "", settingsTabs[1]);
|
||||
var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 15), "", 0.1f, settingsTabs[1]);
|
||||
startIntervalSlider.UserData = startIntervalText;
|
||||
startIntervalSlider.Step = 0.05f;
|
||||
startIntervalSlider.BarScroll = AutoRestartInterval / 300.0f;
|
||||
startIntervalSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock text = scrollBar.UserData as GUITextBlock;
|
||||
|
||||
AutoRestartInterval = Math.Max(barScroll * 300.0f, 10.0f);
|
||||
|
||||
text.Text = "Autorestart delay: " + ToolBox.SecondsToReadableTime(AutoRestartInterval);
|
||||
return true;
|
||||
};
|
||||
startIntervalSlider.OnMoved(startIntervalSlider, startIntervalSlider.BarScroll);
|
||||
|
||||
y += 45;
|
||||
|
||||
var allowSpecBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow spectating", Alignment.Left, settingsTabs[1]);
|
||||
allowSpecBox.Selected = AllowSpectating;
|
||||
allowSpecBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
AllowSpectating = GUITickBox.Selected;
|
||||
return true;
|
||||
};
|
||||
|
||||
y += 40;
|
||||
|
||||
var voteKickBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow vote kicking", Alignment.Left, settingsTabs[1]);
|
||||
voteKickBox.Selected = Voting.AllowVoteKick;
|
||||
voteKickBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
Voting.AllowVoteKick = !Voting.AllowVoteKick;
|
||||
GameMain.Server.UpdateVoteStatus();
|
||||
return true;
|
||||
};
|
||||
|
||||
var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", "", settingsTabs[1], GUI.SmallFont);
|
||||
|
||||
var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 15), "", 0.1f, settingsTabs[1]);
|
||||
kickVoteSlider.UserData = kickVotesRequiredText;
|
||||
kickVoteSlider.Step = 0.2f;
|
||||
kickVoteSlider.BarScroll = (KickVoteRequiredRatio - 0.5f) * 2.0f;
|
||||
kickVoteSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
|
||||
|
||||
KickVoteRequiredRatio = barScroll / 2.0f + 0.5f;
|
||||
voteText.Text = "Votes required: " + (int)MathUtils.Round(KickVoteRequiredRatio * 100.0f, 10.0f) + " %";
|
||||
return true;
|
||||
};
|
||||
kickVoteSlider.OnMoved(kickVoteSlider, kickVoteSlider.BarScroll);
|
||||
|
||||
y += 45;
|
||||
|
||||
var shareSubsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Share submarine files with players", Alignment.Left, settingsTabs[1]);
|
||||
shareSubsBox.Selected = AllowFileTransfers;
|
||||
shareSubsBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
AllowFileTransfers = GUITickBox.Selected;
|
||||
return true;
|
||||
};
|
||||
|
||||
y += 40;
|
||||
|
||||
var randomizeLevelBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Randomize level seed between rounds", Alignment.Left, settingsTabs[1]);
|
||||
randomizeLevelBox.Selected = RandomizeSeed;
|
||||
randomizeLevelBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
RandomizeSeed = GUITickBox.Selected;
|
||||
return true;
|
||||
};
|
||||
|
||||
y += 40;
|
||||
|
||||
var saveLogsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Save server logs", Alignment.Left, settingsTabs[1]);
|
||||
saveLogsBox.Selected = SaveServerLogs;
|
||||
saveLogsBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
SaveServerLogs = GUITickBox.Selected;
|
||||
showLogButton.Visible = SaveServerLogs;
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// banlist
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
|
||||
banList.CreateBanFrame(settingsTabs[2]);
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// whitelist
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
whitelist.CreateWhiteListFrame(settingsTabs[3]);
|
||||
|
||||
}
|
||||
|
||||
|
||||
private bool SwitchSubSelection(GUITickBox tickBox)
|
||||
{
|
||||
subSelectionMode = (SelectionMode)tickBox.UserData;
|
||||
|
||||
foreach (GUIComponent otherTickBox in tickBox.Parent.children)
|
||||
{
|
||||
if (otherTickBox == tickBox) continue;
|
||||
((GUITickBox)otherTickBox).Selected = false;
|
||||
}
|
||||
|
||||
Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
|
||||
|
||||
if (subSelectionMode == SelectionMode.Random)
|
||||
{
|
||||
GameMain.NetLobbyScreen.SubList.Select(Rand.Range(0, GameMain.NetLobbyScreen.SubList.CountChildren));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool SelectSettingsTab(GUIButton button, object obj)
|
||||
{
|
||||
settingsTabIndex = (int)obj;
|
||||
|
||||
for (int i = 0; i < settingsTabs.Length; i++)
|
||||
{
|
||||
settingsTabs[i].Visible = i == settingsTabIndex;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool SwitchModeSelection(GUITickBox tickBox)
|
||||
{
|
||||
modeSelectionMode = (SelectionMode)tickBox.UserData;
|
||||
|
||||
foreach (GUIComponent otherTickBox in tickBox.Parent.children)
|
||||
{
|
||||
if (otherTickBox == tickBox) continue;
|
||||
((GUITickBox)otherTickBox).Selected = false;
|
||||
}
|
||||
|
||||
Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
|
||||
|
||||
if (modeSelectionMode == SelectionMode.Random)
|
||||
{
|
||||
GameMain.NetLobbyScreen.ModeList.Select(Rand.Range(0, GameMain.NetLobbyScreen.ModeList.CountChildren));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public bool ToggleSettingsFrame(GUIButton button, object obj)
|
||||
{
|
||||
if (settingsFrame == null)
|
||||
{
|
||||
CreateSettingsFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
settingsFrame = null;
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void ManagePlayersFrame(GUIFrame infoFrame)
|
||||
{
|
||||
GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, "", infoFrame);
|
||||
cList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
//crewList.OnSelected = SelectCrewCharacter;
|
||||
|
||||
foreach (Client c in ConnectedClients)
|
||||
{
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, cList);
|
||||
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
frame.Color = (c.inGame && c.Character != null && !c.Character.IsDead) ? Color.Gold * 0.2f : Color.Transparent;
|
||||
frame.HoverColor = Color.LightGray * 0.5f;
|
||||
frame.SelectedColor = Color.Gold * 0.5f;
|
||||
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(40, 0, 0, 25),
|
||||
c.name + " (" + c.Connection.RemoteEndPoint.Address.ToString() + ")",
|
||||
Color.Transparent, Color.White,
|
||||
Alignment.Left, Alignment.Left,
|
||||
null, frame);
|
||||
|
||||
var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, "", frame);
|
||||
banButton.UserData = c.name;
|
||||
banButton.OnClicked = GameMain.NetLobbyScreen.BanPlayer;
|
||||
|
||||
var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, "", frame);
|
||||
rangebanButton.UserData = c.name;
|
||||
rangebanButton.OnClicked = GameMain.NetLobbyScreen.BanPlayerRange;
|
||||
|
||||
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, "", frame);
|
||||
kickButton.UserData = c.name;
|
||||
kickButton.OnClicked = GameMain.NetLobbyScreen.KickPlayer;
|
||||
|
||||
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+227
@@ -0,0 +1,227 @@
|
||||
using Lidgren.Network;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class ClientEntityEventManager : NetEntityEventManager
|
||||
{
|
||||
private List<ClientEntityEvent> events;
|
||||
|
||||
private UInt16 ID;
|
||||
|
||||
private GameClient thisClient;
|
||||
|
||||
//when was a specific entity event last sent to the client
|
||||
// key = event id, value = NetTime.Now when sending
|
||||
public Dictionary<UInt16, float> eventLastSent;
|
||||
|
||||
public UInt16 LastReceivedID
|
||||
{
|
||||
get { return lastReceivedID; }
|
||||
}
|
||||
|
||||
private UInt16 lastReceivedID;
|
||||
|
||||
public ClientEntityEventManager(GameClient client)
|
||||
{
|
||||
events = new List<ClientEntityEvent>();
|
||||
eventLastSent = new Dictionary<UInt16, float>();
|
||||
|
||||
thisClient = client;
|
||||
}
|
||||
|
||||
public void CreateEvent(IClientSerializable entity, object[] extraData = null)
|
||||
{
|
||||
if (GameMain.Client == null || GameMain.Client.Character == null) return;
|
||||
|
||||
if (!(entity is Entity))
|
||||
{
|
||||
DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
|
||||
return;
|
||||
}
|
||||
|
||||
ID++;
|
||||
var newEvent = new ClientEntityEvent(entity, ID);
|
||||
newEvent.CharacterStateID = GameMain.Client.Character.LastNetworkUpdateID;
|
||||
if (extraData != null) newEvent.SetData(extraData);
|
||||
|
||||
events.Add(newEvent);
|
||||
}
|
||||
|
||||
public void Write(NetOutgoingMessage msg, NetConnection serverConnection)
|
||||
{
|
||||
if (events.Count == 0 || serverConnection == null) return;
|
||||
|
||||
List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
|
||||
|
||||
//find the index of the first event the server hasn't received
|
||||
int startIndex = events.Count;
|
||||
while (startIndex > 0 &&
|
||||
NetIdUtils.IdMoreRecent(events[startIndex-1].ID,thisClient.LastSentEntityEventID))
|
||||
{
|
||||
startIndex--;
|
||||
}
|
||||
|
||||
for (int i = startIndex; i < events.Count; i++)
|
||||
{
|
||||
//find the first event that hasn't been sent in 1.5 * roundtriptime or at all
|
||||
float lastSent = 0;
|
||||
eventLastSent.TryGetValue(events[i].ID, out lastSent);
|
||||
|
||||
if (lastSent > NetTime.Now - serverConnection.AverageRoundtripTime * 1.5f)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
eventsToSync.AddRange(events.GetRange(i, events.Count - i));
|
||||
break;
|
||||
}
|
||||
if (eventsToSync.Count == 0) return;
|
||||
|
||||
//too many events for one packet
|
||||
if (eventsToSync.Count > MaxEventsPerWrite)
|
||||
{
|
||||
eventsToSync.RemoveRange(MaxEventsPerWrite, eventsToSync.Count - MaxEventsPerWrite);
|
||||
}
|
||||
if (eventsToSync.Count == 0) return;
|
||||
|
||||
foreach (NetEntityEvent entityEvent in eventsToSync)
|
||||
{
|
||||
eventLastSent[entityEvent.ID] = (float)NetTime.Now;
|
||||
}
|
||||
|
||||
msg.Write((byte)ClientNetObject.ENTITY_STATE);
|
||||
Write(msg, eventsToSync);
|
||||
}
|
||||
|
||||
private UInt16? firstNewID;
|
||||
|
||||
/// <summary>
|
||||
/// Read the events from the message, ignoring ones we've already received
|
||||
/// </summary>
|
||||
public void Read(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
|
||||
{
|
||||
UInt16 unreceivedEntityEventCount = 0;
|
||||
|
||||
if (type == ServerNetObject.ENTITY_EVENT_INITIAL)
|
||||
{
|
||||
unreceivedEntityEventCount = msg.ReadUInt16();
|
||||
firstNewID = msg.ReadUInt16();
|
||||
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.NewMessage(
|
||||
"received midround syncing msg, unreceived: " + unreceivedEntityEventCount +
|
||||
", first new ID: " + firstNewID, Microsoft.Xna.Framework.Color.Yellow);
|
||||
}
|
||||
}
|
||||
else if (firstNewID != null)
|
||||
{
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.NewMessage("midround syncing complete, switching to ID " + (UInt16) (firstNewID - 1),
|
||||
Microsoft.Xna.Framework.Color.Yellow);
|
||||
}
|
||||
|
||||
lastReceivedID = (UInt16)(firstNewID - 1);
|
||||
firstNewID = null;
|
||||
}
|
||||
|
||||
UInt16 firstEventID = msg.ReadUInt16();
|
||||
int eventCount = msg.ReadByte();
|
||||
|
||||
for (int i = 0; i < eventCount; i++)
|
||||
{
|
||||
UInt16 thisEventID = (UInt16)(firstEventID + (UInt16)i);
|
||||
UInt16 entityID = msg.ReadUInt16();
|
||||
|
||||
if (entityID == 0 && thisEventID == (UInt16)(lastReceivedID + 1))
|
||||
{
|
||||
msg.ReadPadBits();
|
||||
lastReceivedID++;
|
||||
continue;
|
||||
}
|
||||
|
||||
byte msgLength = msg.ReadByte();
|
||||
|
||||
IServerSerializable entity = Entity.FindEntityByID(entityID) as IServerSerializable;
|
||||
|
||||
//skip the event if we've already received it or if the entity isn't found
|
||||
if (thisEventID != (UInt16)(lastReceivedID + 1) || entity == null)
|
||||
{
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
if (thisEventID != (UInt16) (lastReceivedID + 1))
|
||||
{
|
||||
DebugConsole.NewMessage(
|
||||
"received msg " + thisEventID + " (waiting for " + (lastReceivedID + 1) + ")",
|
||||
thisEventID < lastReceivedID + 1
|
||||
? Microsoft.Xna.Framework.Color.Yellow
|
||||
: Microsoft.Xna.Framework.Color.Red);
|
||||
}
|
||||
else if (entity == null)
|
||||
{
|
||||
DebugConsole.NewMessage(
|
||||
"received msg " + thisEventID + ", entity " + entityID + " not found",
|
||||
Microsoft.Xna.Framework.Color.Red);
|
||||
}
|
||||
}
|
||||
msg.Position += msgLength * 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
long msgPosition = msg.Position;
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.NewMessage("received msg " + thisEventID + " (" + entity.ToString() + ")",
|
||||
Microsoft.Xna.Framework.Color.Green);
|
||||
}
|
||||
lastReceivedID++;
|
||||
try
|
||||
{
|
||||
ReadEvent(msg, entity, sendingTime);
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to read event for entity \"" + entity.ToString() + "\"!", e);
|
||||
}
|
||||
msg.Position = msgPosition + msgLength * 8;
|
||||
}
|
||||
}
|
||||
msg.ReadPadBits();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
|
||||
{
|
||||
var clientEvent = entityEvent as ClientEntityEvent;
|
||||
if (clientEvent == null) return;
|
||||
|
||||
clientEvent.Write(buffer);
|
||||
}
|
||||
|
||||
protected void ReadEvent(NetIncomingMessage buffer, IServerSerializable entity, float sendingTime)
|
||||
{
|
||||
entity.ClientRead(ServerNetObject.ENTITY_EVENT, buffer, sendingTime);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
ID = 0;
|
||||
|
||||
lastReceivedID = 0;
|
||||
|
||||
firstNewID = null;
|
||||
|
||||
events.Clear();
|
||||
eventLastSent.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
using Lidgren.Network;
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class ClientEntityEvent : NetEntityEvent
|
||||
{
|
||||
private IClientSerializable serializable;
|
||||
|
||||
public UInt16 CharacterStateID;
|
||||
|
||||
public ClientEntityEvent(IClientSerializable entity, UInt16 id)
|
||||
: base(entity, id)
|
||||
{
|
||||
serializable = entity;
|
||||
}
|
||||
|
||||
public void Write(NetBuffer msg)
|
||||
{
|
||||
msg.Write(CharacterStateID);
|
||||
serializable.ClientWrite(msg, Data);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class NetStats
|
||||
{
|
||||
public enum NetStatType
|
||||
{
|
||||
SentBytes = 0,
|
||||
ReceivedBytes = 1,
|
||||
ResentMessages = 2
|
||||
}
|
||||
|
||||
private Graph[] graphs;
|
||||
|
||||
private float[] totalValue;
|
||||
private float[] lastValue;
|
||||
|
||||
const float UpdateInterval = 0.1f;
|
||||
float updateTimer;
|
||||
|
||||
public NetStats()
|
||||
{
|
||||
graphs = new Graph[3];
|
||||
|
||||
totalValue = new float[3];
|
||||
lastValue = new float[3];
|
||||
for (int i = 0; i < 3; i++ )
|
||||
{
|
||||
graphs[i] = new Graph();
|
||||
}
|
||||
}
|
||||
|
||||
public void AddValue(NetStatType statType, float value)
|
||||
{
|
||||
float valueChange = value - lastValue[(int)statType];
|
||||
|
||||
totalValue[(int)statType] += valueChange;
|
||||
|
||||
lastValue[(int)statType] = value;
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
updateTimer -= deltaTime;
|
||||
|
||||
if (updateTimer > 0.0f) return;
|
||||
|
||||
for (int i = 0; i<3; i++)
|
||||
{
|
||||
|
||||
graphs[i].Update(totalValue[i] / UpdateInterval);
|
||||
totalValue[i] = 0.0f;
|
||||
}
|
||||
|
||||
updateTimer = UpdateInterval;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Rectangle rect, GameServer server)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.Black*0.4f, true);
|
||||
|
||||
graphs[(int)NetStatType.ReceivedBytes].Draw(spriteBatch, rect, null, 0.0f, Color.Cyan);
|
||||
|
||||
graphs[(int)NetStatType.SentBytes].Draw(spriteBatch, rect, null, 0.0f, Color.Orange);
|
||||
|
||||
graphs[(int)NetStatType.ResentMessages].Draw(spriteBatch, rect, null, 0.0f, Color.Red);
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch,
|
||||
"Peak received: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.ReceivedBytes].LargestValue()) + "/s " +
|
||||
"Avg received: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.ReceivedBytes].Average()) + "/s",
|
||||
new Vector2(rect.X + 10, rect.Y + 10), Color.Cyan);
|
||||
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Peak sent: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.SentBytes].LargestValue()) + "/s " +
|
||||
"Avg sent: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.SentBytes].Average()) + "/s",
|
||||
new Vector2(rect.X + 10, rect.Y + 30), Color.Orange);
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Peak resent: " + graphs[(int)NetStatType.ResentMessages].LargestValue() + " messages/s",
|
||||
new Vector2(rect.X + 10, rect.Y + 50), Color.Red);
|
||||
#if DEBUG
|
||||
int y = 10;
|
||||
|
||||
foreach (KeyValuePair<string, long> msgBytesSent in server.messageCount.OrderBy(key => -key.Value))
|
||||
{
|
||||
GUI.SmallFont.DrawString(spriteBatch, msgBytesSent.Key + ": " + MathUtils.GetBytesReadable(msgBytesSent.Value),
|
||||
new Vector2(rect.Right - 200, rect.Y + y), Color.Red);
|
||||
|
||||
y += 15;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
class Graph
|
||||
{
|
||||
public const int ArraySize = 100;
|
||||
|
||||
private float[] values;
|
||||
|
||||
public Graph()
|
||||
{
|
||||
values = new float[ArraySize];
|
||||
}
|
||||
|
||||
public float LargestValue()
|
||||
{
|
||||
float maxValue = 0.0f;
|
||||
for (int i = 0; i < values.Length; i++)
|
||||
{
|
||||
if (values[i] > maxValue) maxValue = values[i];
|
||||
}
|
||||
return maxValue;
|
||||
}
|
||||
|
||||
public float Average()
|
||||
{
|
||||
return values.Length == 0 ? 0.0f : values.Average();
|
||||
}
|
||||
|
||||
public void Update(float newValue)
|
||||
{
|
||||
for (int i = values.Length-1; i > 0; i--)
|
||||
{
|
||||
values[i] = values[i - 1];
|
||||
}
|
||||
values[0] = newValue;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Rectangle rect, float? maxVal, float xOffset, Color color)
|
||||
{
|
||||
float graphMaxVal = 1.0f;
|
||||
if (maxVal == null)
|
||||
{
|
||||
graphMaxVal = LargestValue();
|
||||
}
|
||||
else if (maxVal > 0.0f)
|
||||
{
|
||||
graphMaxVal = (float)maxVal;
|
||||
}
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.White);
|
||||
|
||||
if (values.Length == 0) return;
|
||||
|
||||
float lineWidth = (float)rect.Width / (float)(values.Length - 2);
|
||||
float yScale = (float)rect.Height / graphMaxVal;
|
||||
|
||||
Vector2 prevPoint = new Vector2(rect.Right, rect.Bottom - (values[1] + (values[0] - values[1]) * xOffset) * yScale);
|
||||
|
||||
float currX = rect.Right - ((xOffset - 1.0f) * lineWidth);
|
||||
|
||||
for (int i = 1; i < values.Length - 1; i++)
|
||||
{
|
||||
currX -= lineWidth;
|
||||
|
||||
Vector2 newPoint = new Vector2(currX, rect.Bottom - values[i] * yScale);
|
||||
|
||||
GUI.DrawLine(spriteBatch, prevPoint, newPoint - new Vector2(1.0f, 0), color);
|
||||
|
||||
prevPoint = newPoint;
|
||||
}
|
||||
|
||||
Vector2 lastPoint = new Vector2(rect.X,
|
||||
rect.Bottom - (values[values.Length - 1] + (values[values.Length - 2] - values[values.Length - 1]) * xOffset) * yScale);
|
||||
|
||||
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,165 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System.Collections.Generic;
|
||||
using Lidgren.Network;
|
||||
using Barotrauma.Items.Components;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
abstract partial class NetworkMember
|
||||
{
|
||||
protected CharacterInfo characterInfo;
|
||||
|
||||
protected Character myCharacter;
|
||||
|
||||
public CharacterInfo CharacterInfo
|
||||
{
|
||||
get { return characterInfo; }
|
||||
set { characterInfo = value; }
|
||||
}
|
||||
|
||||
public Character Character
|
||||
{
|
||||
get { return myCharacter; }
|
||||
set { myCharacter = value; }
|
||||
}
|
||||
|
||||
protected GUIFrame inGameHUD;
|
||||
protected GUIListBox chatBox;
|
||||
protected GUITextBox chatMsgBox;
|
||||
|
||||
public GUIFrame InGameHUD
|
||||
{
|
||||
get { return inGameHUD; }
|
||||
}
|
||||
|
||||
private void InitProjSpecific()
|
||||
{
|
||||
inGameHUD = new GUIFrame(new Rectangle(0, 0, 0, 0), null, null);
|
||||
inGameHUD.CanBeFocused = false;
|
||||
|
||||
int width = (int)MathHelper.Clamp(GameMain.GraphicsWidth * 0.35f, 350, 500);
|
||||
int height = (int)MathHelper.Clamp(GameMain.GraphicsHeight * 0.15f, 100, 200);
|
||||
chatBox = new GUIListBox(new Rectangle(
|
||||
GameMain.GraphicsWidth - 20 - width,
|
||||
GameMain.GraphicsHeight - 40 - 25 - height,
|
||||
width, height),
|
||||
Color.White * 0.5f, "", inGameHUD);
|
||||
chatBox.Padding = Vector4.Zero;
|
||||
|
||||
chatMsgBox = new GUITextBox(
|
||||
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
|
||||
Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, "", inGameHUD);
|
||||
chatMsgBox.Font = GUI.SmallFont;
|
||||
chatMsgBox.MaxTextLength = ChatMessage.MaxLength;
|
||||
chatMsgBox.Padding = Vector4.Zero;
|
||||
chatMsgBox.OnEnterPressed = EnterChatMessage;
|
||||
chatMsgBox.OnTextChanged = TypingChatMessage;
|
||||
}
|
||||
|
||||
public bool TypingChatMessage(GUITextBox textBox, string text)
|
||||
{
|
||||
string tempStr;
|
||||
string command = ChatMessage.GetChatMessageCommand(text, out tempStr);
|
||||
switch (command)
|
||||
{
|
||||
case "r":
|
||||
case "radio":
|
||||
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Radio];
|
||||
break;
|
||||
case "d":
|
||||
case "dead":
|
||||
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Dead];
|
||||
break;
|
||||
default:
|
||||
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool EnterChatMessage(GUITextBox textBox, string message)
|
||||
{
|
||||
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
|
||||
|
||||
if (string.IsNullOrWhiteSpace(message)) return false;
|
||||
|
||||
if (this == GameMain.Server)
|
||||
{
|
||||
GameMain.Server.SendChatMessage(message, null, null);
|
||||
}
|
||||
else if (this == GameMain.Client)
|
||||
{
|
||||
GameMain.Client.SendChatMessage(message);
|
||||
}
|
||||
|
||||
if (textBox == chatMsgBox) textBox.Deselect();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void AddToGUIUpdateList()
|
||||
{
|
||||
if (gameStarted && Screen.Selected == GameMain.GameScreen)
|
||||
{
|
||||
inGameHUD.AddToGUIUpdateList();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!gameStarted || Screen.Selected != GameMain.GameScreen) return;
|
||||
|
||||
GameMain.GameSession.CrewManager.Draw(spriteBatch);
|
||||
|
||||
inGameHUD.Draw(spriteBatch);
|
||||
|
||||
if (EndVoteCount > 0)
|
||||
{
|
||||
if (GameMain.NetworkMember.myCharacter == null)
|
||||
{
|
||||
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 180.0f, 40),
|
||||
"Votes to end the round (y/n): " + EndVoteCount + "/" + (EndVoteMax - EndVoteCount), Color.White, null, 0, GUI.SmallFont);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 140.0f, 40),
|
||||
"Votes (y/n): " + EndVoteCount + "/" + (EndVoteMax - EndVoteCount), Color.White, null, 0, GUI.SmallFont);
|
||||
}
|
||||
}
|
||||
|
||||
if (respawnManager != null)
|
||||
{
|
||||
string respawnInfo = "";
|
||||
|
||||
if (respawnManager.CurrentState == RespawnManager.State.Waiting &&
|
||||
respawnManager.CountdownStarted)
|
||||
{
|
||||
respawnInfo = respawnManager.RespawnTimer <= 0.0f ? "" : "Respawn Shuttle dispatching in " + ToolBox.SecondsToReadableTime(respawnManager.RespawnTimer);
|
||||
|
||||
}
|
||||
else if (respawnManager.CurrentState == RespawnManager.State.Transporting)
|
||||
{
|
||||
respawnInfo = respawnManager.TransportTimer <= 0.0f ? "" : "Shuttle leaving in " + ToolBox.SecondsToReadableTime(respawnManager.TransportTimer);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(respawnInfo))
|
||||
{
|
||||
GUI.DrawString(spriteBatch,
|
||||
new Vector2(120.0f, 10),
|
||||
respawnInfo, Color.White, null, 0, GUI.SmallFont);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool SelectCrewCharacter(Character character, GUIComponent crewFrame)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class ServerLog
|
||||
{
|
||||
public GUIFrame LogFrame;
|
||||
|
||||
private GUIListBox listBox;
|
||||
|
||||
public void CreateLogFrame()
|
||||
{
|
||||
LogFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
|
||||
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 600, 420), null, Alignment.Center, "", LogFrame);
|
||||
innerFrame.Padding = new Vector4(10.0f, 20.0f, 10.0f, 20.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.CenterRight, innerFrame, false, GUI.SmallFont);
|
||||
|
||||
GUITextBox searchBox = new GUITextBox(new Rectangle(-20, 0, 180, 15), Alignment.TopRight, "", innerFrame);
|
||||
searchBox.Font = GUI.SmallFont;
|
||||
searchBox.OnTextChanged = (textBox, text) =>
|
||||
{
|
||||
msgFilter = text;
|
||||
FilterMessages();
|
||||
return true;
|
||||
};
|
||||
GUIComponent.KeyboardDispatcher.Subscriber = searchBox;
|
||||
|
||||
var clearButton = new GUIButton(new Rectangle(0, 0, 15, 15), "x", Alignment.TopRight, "", innerFrame);
|
||||
clearButton.OnClicked = ClearFilter;
|
||||
clearButton.UserData = searchBox;
|
||||
|
||||
listBox = new GUIListBox(new Rectangle(0, 30, 450, 340), "", Alignment.TopRight, innerFrame);
|
||||
|
||||
int y = 30;
|
||||
foreach (MessageType msgType in Enum.GetValues(typeof(MessageType)))
|
||||
{
|
||||
var tickBox = new GUITickBox(new Rectangle(0, y, 20, 20), messageTypeName[(int)msgType], Alignment.TopLeft, GUI.SmallFont, innerFrame);
|
||||
tickBox.Selected = true;
|
||||
tickBox.TextColor = messageColor[(int)msgType];
|
||||
|
||||
tickBox.OnSelected += (GUITickBox tb) =>
|
||||
{
|
||||
msgTypeHidden[(int)msgType] = !tb.Selected;
|
||||
FilterMessages();
|
||||
return true;
|
||||
};
|
||||
|
||||
y += 20;
|
||||
}
|
||||
|
||||
var currLines = lines.ToList();
|
||||
|
||||
foreach (LogMessage line in currLines)
|
||||
{
|
||||
AddLine(line);
|
||||
}
|
||||
|
||||
listBox.UpdateScrollBarSize();
|
||||
|
||||
if (listBox.BarScroll == 0.0f || listBox.BarScroll == 1.0f) listBox.BarScroll = 1.0f;
|
||||
|
||||
GUIButton closeButton = new GUIButton(new Rectangle(-100, 10, 100, 15), "Close", Alignment.BottomRight, "", innerFrame);
|
||||
closeButton.OnClicked = (button, userData) =>
|
||||
{
|
||||
LogFrame = null;
|
||||
return true;
|
||||
};
|
||||
|
||||
msgFilter = "";
|
||||
}
|
||||
|
||||
private void AddLine(LogMessage line)
|
||||
{
|
||||
float prevSize = listBox.BarSize;
|
||||
|
||||
var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), line.Text, "", Alignment.TopLeft, Alignment.TopLeft, listBox, true, GUI.SmallFont);
|
||||
textBlock.Rect = new Rectangle(textBlock.Rect.X, textBlock.Rect.Y, textBlock.Rect.Width, Math.Max(13, textBlock.Rect.Height));
|
||||
textBlock.TextColor = messageColor[(int)line.Type];
|
||||
textBlock.CanBeFocused = false;
|
||||
textBlock.UserData = line;
|
||||
|
||||
if ((prevSize == 1.0f && listBox.BarScroll == 0.0f) || (prevSize < 1.0f && listBox.BarScroll == 1.0f)) listBox.BarScroll = 1.0f;
|
||||
}
|
||||
|
||||
private bool FilterMessages()
|
||||
{
|
||||
string filter = msgFilter == null ? "" : msgFilter.ToLower();
|
||||
|
||||
foreach (GUIComponent child in listBox.children)
|
||||
{
|
||||
var textBlock = child as GUITextBlock;
|
||||
if (textBlock == null) continue;
|
||||
|
||||
child.Visible = true;
|
||||
|
||||
if (msgTypeHidden[(int)((LogMessage)child.UserData).Type])
|
||||
{
|
||||
child.Visible = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
textBlock.Visible = string.IsNullOrEmpty(filter) || textBlock.Text.ToLower().Contains(filter);
|
||||
}
|
||||
|
||||
listBox.BarScroll = 0.0f;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ClearFilter(GUIComponent button, object obj)
|
||||
{
|
||||
var searchBox = button.UserData as GUITextBox;
|
||||
if (searchBox != null) searchBox.Text = "";
|
||||
|
||||
msgFilter = "";
|
||||
FilterMessages();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
using Barotrauma.Networking;
|
||||
using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class Voting
|
||||
{
|
||||
public bool AllowSubVoting
|
||||
{
|
||||
get { return allowSubVoting; }
|
||||
set
|
||||
{
|
||||
if (value == allowSubVoting) return;
|
||||
allowSubVoting = value;
|
||||
GameMain.NetLobbyScreen.SubList.Enabled = value || GameMain.Server != null;
|
||||
GameMain.NetLobbyScreen.InfoFrame.FindChild("subvotes").Visible = value;
|
||||
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
UpdateVoteTexts(GameMain.Server.ConnectedClients, VoteType.Sub);
|
||||
GameMain.Server.UpdateVoteStatus();
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.NetLobbyScreen.SubList.Deselect();
|
||||
}
|
||||
}
|
||||
}
|
||||
public bool AllowModeVoting
|
||||
{
|
||||
get { return allowModeVoting; }
|
||||
set
|
||||
{
|
||||
if (value == allowModeVoting) return;
|
||||
allowModeVoting = value;
|
||||
GameMain.NetLobbyScreen.ModeList.Enabled = value || GameMain.Server != null;
|
||||
GameMain.NetLobbyScreen.InfoFrame.FindChild("modevotes").Visible = value;
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
UpdateVoteTexts(GameMain.Server.ConnectedClients, VoteType.Mode);
|
||||
GameMain.Server.UpdateVoteStatus();
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.NetLobbyScreen.ModeList.Deselect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateVoteTexts(List<Client> clients, VoteType voteType)
|
||||
{
|
||||
GUIListBox listBox = (voteType == VoteType.Sub) ?
|
||||
GameMain.NetLobbyScreen.SubList : GameMain.NetLobbyScreen.ModeList;
|
||||
|
||||
foreach (GUIComponent comp in listBox.children)
|
||||
{
|
||||
GUITextBlock voteText = comp.FindChild("votes") as GUITextBlock;
|
||||
if (voteText != null) comp.RemoveChild(voteText);
|
||||
}
|
||||
|
||||
List<Pair<object, int>> voteList = GetVoteList(voteType, clients);
|
||||
foreach (Pair<object, int> votable in voteList)
|
||||
{
|
||||
SetVoteText(listBox, votable.First, votable.Second);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetVoteText(GUIListBox listBox, object userData, int votes)
|
||||
{
|
||||
if (userData == null) return;
|
||||
foreach (GUIComponent comp in listBox.children)
|
||||
{
|
||||
if (comp.UserData != userData) continue;
|
||||
GUITextBlock voteText = comp.FindChild("votes") as GUITextBlock;
|
||||
if (voteText == null)
|
||||
{
|
||||
voteText = new GUITextBlock(new Rectangle(0, 0, 30, 0), "", "", Alignment.Right, Alignment.Right, comp);
|
||||
voteText.UserData = "votes";
|
||||
}
|
||||
|
||||
voteText.Text = votes == 0 ? "" : votes.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientWrite(NetBuffer msg, VoteType voteType, object data)
|
||||
{
|
||||
if (GameMain.Server != null) return;
|
||||
|
||||
msg.Write((byte)voteType);
|
||||
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.Sub:
|
||||
Submarine sub = data as Submarine;
|
||||
if (sub == null) return;
|
||||
|
||||
msg.Write(sub.Name);
|
||||
break;
|
||||
case VoteType.Mode:
|
||||
GameModePreset gameMode = data as GameModePreset;
|
||||
if (gameMode == null) return;
|
||||
|
||||
msg.Write(gameMode.Name);
|
||||
break;
|
||||
case VoteType.EndRound:
|
||||
if (!(data is bool)) return;
|
||||
|
||||
msg.Write((bool)data);
|
||||
break;
|
||||
case VoteType.Kick:
|
||||
Client votedClient = data as Client;
|
||||
if (votedClient == null) return;
|
||||
|
||||
msg.Write(votedClient.ID);
|
||||
break;
|
||||
}
|
||||
|
||||
msg.WritePadBits();
|
||||
}
|
||||
|
||||
public void ClientRead(NetIncomingMessage inc)
|
||||
{
|
||||
if (GameMain.Server != null) return;
|
||||
|
||||
AllowSubVoting = inc.ReadBoolean();
|
||||
if (allowSubVoting)
|
||||
{
|
||||
foreach (Submarine sub in Submarine.SavedSubmarines)
|
||||
{
|
||||
SetVoteText(GameMain.NetLobbyScreen.SubList, sub, 0);
|
||||
}
|
||||
int votableCount = inc.ReadByte();
|
||||
for (int i = 0; i < votableCount; i++)
|
||||
{
|
||||
int votes = inc.ReadByte();
|
||||
string subName = inc.ReadString();
|
||||
Submarine sub = Submarine.SavedSubmarines.Find(sm => sm.Name == subName);
|
||||
SetVoteText(GameMain.NetLobbyScreen.SubList, sub, votes);
|
||||
}
|
||||
}
|
||||
AllowModeVoting = inc.ReadBoolean();
|
||||
if (allowModeVoting)
|
||||
{
|
||||
int votableCount = inc.ReadByte();
|
||||
for (int i = 0; i < votableCount; i++)
|
||||
{
|
||||
int votes = inc.ReadByte();
|
||||
string modeName = inc.ReadString();
|
||||
GameModePreset mode = GameModePreset.list.Find(m => m.Name == modeName);
|
||||
SetVoteText(GameMain.NetLobbyScreen.ModeList, mode, votes);
|
||||
}
|
||||
}
|
||||
AllowEndVoting = inc.ReadBoolean();
|
||||
if (AllowEndVoting)
|
||||
{
|
||||
GameMain.NetworkMember.EndVoteCount = inc.ReadByte();
|
||||
GameMain.NetworkMember.EndVoteMax = inc.ReadByte();
|
||||
}
|
||||
AllowVoteKick = inc.ReadBoolean();
|
||||
|
||||
inc.ReadPadBits();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class WhiteList
|
||||
{
|
||||
private GUIComponent whitelistFrame;
|
||||
|
||||
private GUITextBox nameBox;
|
||||
private GUITextBox ipBox;
|
||||
|
||||
public GUIComponent CreateWhiteListFrame(GUIComponent parent)
|
||||
{
|
||||
if (whitelistFrame != null)
|
||||
{
|
||||
whitelistFrame.Parent.ClearChildren();
|
||||
whitelistFrame = null;
|
||||
}
|
||||
|
||||
parent.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
|
||||
var enabledTick = new GUITickBox(new Rectangle(0, 0, 20, 20), "Enabled", Alignment.TopLeft, parent);
|
||||
enabledTick.Selected = Enabled;
|
||||
enabledTick.OnSelected = (GUITickBox box) =>
|
||||
{
|
||||
Enabled = !Enabled;
|
||||
|
||||
if (Enabled)
|
||||
{
|
||||
foreach (Client c in GameMain.Server.ConnectedClients)
|
||||
{
|
||||
if (!IsWhiteListed(c.name, c.Connection.RemoteEndPoint.Address.ToString()))
|
||||
{
|
||||
whitelistedPlayers.Add(new WhiteListedPlayer(c.name, c.Connection.RemoteEndPoint.Address.ToString()));
|
||||
if (whitelistFrame != null) CreateWhiteListFrame(whitelistFrame.Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Save();
|
||||
return true;
|
||||
};
|
||||
|
||||
new GUITextBlock(new Rectangle(0, -35, 90, 20), "Name:", "", Alignment.BottomLeft, Alignment.CenterLeft, parent, false, GUI.Font);
|
||||
nameBox = new GUITextBox(new Rectangle(100, -35, 170, 20), Alignment.BottomLeft, "", parent);
|
||||
nameBox.Font = GUI.Font;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 90, 20), "IP Address:", "", Alignment.BottomLeft, Alignment.CenterLeft, parent, false, GUI.Font);
|
||||
ipBox = new GUITextBox(new Rectangle(100, 0, 170, 20), Alignment.BottomLeft, "", parent);
|
||||
ipBox.Font = GUI.Font;
|
||||
|
||||
var addnewButton = new GUIButton(new Rectangle(0, 35, 150, 20), "Add to whitelist", Alignment.BottomLeft, "", parent);
|
||||
addnewButton.OnClicked = AddToWhiteList;
|
||||
|
||||
whitelistFrame = new GUIListBox(new Rectangle(0, 30, 0, parent.Rect.Height - 110), "", parent);
|
||||
|
||||
foreach (WhiteListedPlayer wlp in whitelistedPlayers)
|
||||
{
|
||||
string blockText = wlp.Name;
|
||||
if (!string.IsNullOrWhiteSpace(wlp.IP)) blockText += " (" + wlp.IP + ")";
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
blockText,
|
||||
"",
|
||||
Alignment.Left, Alignment.Left, whitelistFrame);
|
||||
textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = wlp;
|
||||
|
||||
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, "", textBlock);
|
||||
removeButton.UserData = wlp;
|
||||
removeButton.OnClicked = RemoveFromWhiteList;
|
||||
}
|
||||
|
||||
return parent;
|
||||
}
|
||||
|
||||
private bool RemoveFromWhiteList(GUIButton button, object obj)
|
||||
{
|
||||
WhiteListedPlayer wlp = obj as WhiteListedPlayer;
|
||||
if (wlp == null) return false;
|
||||
|
||||
RemoveFromWhiteList(wlp);
|
||||
|
||||
if (whitelistFrame != null)
|
||||
{
|
||||
whitelistFrame.Parent.ClearChildren();
|
||||
CreateWhiteListFrame(whitelistFrame.Parent);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool AddToWhiteList(GUIButton button, object obj)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(nameBox.Text)) return false;
|
||||
if (whitelistedPlayers.Any(x => x.Name.ToLower() == nameBox.Text.ToLower() && x.IP == ipBox.Text)) return false;
|
||||
|
||||
AddToWhiteList(nameBox.Text, ipBox.Text);
|
||||
|
||||
if (whitelistFrame != null)
|
||||
{
|
||||
CreateWhiteListFrame(whitelistFrame.Parent);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user