Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using Voronoi2;
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namespace Barotrauma
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{
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partial class WrappingWall : IDisposable
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{
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private VertexBuffer wallVertices, bodyVertices;
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public VertexBuffer WallVertices
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{
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get { return wallVertices; }
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}
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public VertexBuffer BodyVertices
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{
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get { return bodyVertices; }
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}
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public void SetWallVertices(VertexPositionTexture[] vertices)
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{
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wallVertices = new VertexBuffer(GameMain.Instance.GraphicsDevice, VertexPositionTexture.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
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wallVertices.SetData(vertices);
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}
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public void SetBodyVertices(VertexPositionColor[] vertices)
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{
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bodyVertices = new VertexBuffer(GameMain.Instance.GraphicsDevice, VertexPositionColor.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
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bodyVertices.SetData(vertices);
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}
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}
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}
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