Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
This commit is contained in:
@@ -0,0 +1,27 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class HireManager
|
||||
{
|
||||
public List<CharacterInfo> availableCharacters;
|
||||
|
||||
public const int MaxAvailableCharacters = 10;
|
||||
|
||||
public HireManager()
|
||||
{
|
||||
availableCharacters = new List<CharacterInfo>();
|
||||
}
|
||||
|
||||
public void GenerateCharacters(Location location, int amount)
|
||||
{
|
||||
for (int i = 0 ; i<amount ; i++)
|
||||
{
|
||||
JobPrefab job = location.Type.GetRandomHireable();
|
||||
if (job == null) return;
|
||||
|
||||
availableCharacters.Add(new CharacterInfo(Character.HumanConfigFile, "", Gender.None, job));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user