Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,15 @@
using Barotrauma.Networking;
using System.Collections.Generic;
namespace Barotrauma
{
partial class TraitorManager
{
public static void CreateStartPopUp(string targetName)
{
new GUIMessageBox("You are the Traitor!",
"Your secret task is to assassinate " + targetName + "! Discretion is an utmost concern; sinking the submarine and killing the entire crew "
+ "will arouse suspicion amongst the Fleet. If possible, make the death look like an accident.", 400, 350);
}
}
}