Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
This commit is contained in:
@@ -0,0 +1,15 @@
|
||||
using Barotrauma.Networking;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class TraitorManager
|
||||
{
|
||||
public static void CreateStartPopUp(string targetName)
|
||||
{
|
||||
new GUIMessageBox("You are the Traitor!",
|
||||
"Your secret task is to assassinate " + targetName + "! Discretion is an utmost concern; sinking the submarine and killing the entire crew "
|
||||
+ "will arouse suspicion amongst the Fleet. If possible, make the death look like an accident.", 400, 350);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user