Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,51 @@
using Microsoft.Xna.Framework;
namespace Barotrauma
{
class GUIMessage
{
private ColoredText coloredText;
private Vector2 pos;
private float lifeTime;
private Vector2 size;
public string Text
{
get { return coloredText.Text; }
}
public Color Color
{
get { return coloredText.Color; }
}
public Vector2 Pos
{
get { return pos; }
set { pos = value; }
}
public Vector2 Size
{
get { return size; }
}
public float LifeTime
{
get { return lifeTime; }
set { lifeTime = value; }
}
public GUIMessage(string text, Color color, Vector2 position, float lifeTime)
{
coloredText = new ColoredText(text, color);
pos = position;
this.lifeTime = lifeTime;
size = GUI.Font.MeasureString(text);
}
}
}