Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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class GUIMessage
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{
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private ColoredText coloredText;
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private Vector2 pos;
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private float lifeTime;
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private Vector2 size;
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public string Text
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{
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get { return coloredText.Text; }
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}
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public Color Color
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{
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get { return coloredText.Color; }
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}
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public Vector2 Pos
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{
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get { return pos; }
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set { pos = value; }
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}
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public Vector2 Size
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{
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get { return size; }
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}
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public float LifeTime
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{
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get { return lifeTime; }
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set { lifeTime = value; }
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}
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public GUIMessage(string text, Color color, Vector2 position, float lifeTime)
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{
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coloredText = new ColoredText(text, color);
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pos = position;
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this.lifeTime = lifeTime;
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size = GUI.Font.MeasureString(text);
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}
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}
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}
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