Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class CharacterSound
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{
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public enum SoundType
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{
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Idle, Attack, Die
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}
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public readonly Sound Sound;
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public readonly SoundType Type;
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public readonly float Range;
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public CharacterSound(XElement element)
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{
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Sound = Sound.Load(element.Attribute("file").Value);
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Range = ToolBox.GetAttributeFloat(element, "range", 1000.0f);
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Enum.TryParse<SoundType>(ToolBox.GetAttributeString(element, "state", "Idle"), true, out Type);
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}
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}
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}
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