(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
This commit is contained in:
@@ -64,14 +64,11 @@ namespace Barotrauma
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// New game left side
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("SelectedSub") + ":", textAlignment: Alignment.BottomLeft);
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subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform))
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{
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OnSelected = CheckForPax
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};
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subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform));
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UpdateSubList(submarines);
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// New game right sideon
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// New game right side
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), TextManager.Get("SaveName") + ":", textAlignment: Alignment.BottomLeft);
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saveNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), string.Empty);
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@@ -271,11 +268,6 @@ namespace Barotrauma
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saveFiles = SaveUtil.GetSaveFiles(isMultiplayer ? SaveUtil.SaveType.Multiplayer : SaveUtil.SaveType.Singleplayer);
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}
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saveList = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f), loadGameContainer.RectTransform, Anchor.CenterLeft))
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{
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OnSelected = SelectSaveFile
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};
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saveList = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f), loadGameContainer.RectTransform, Anchor.CenterLeft))
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{
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OnSelected = SelectSaveFile
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@@ -283,7 +275,9 @@ namespace Barotrauma
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foreach (string saveFile in saveFiles)
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{
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XDocument doc = SaveUtil.LoadGameSessionDoc(saveFile);
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string fileName = saveFile;
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string subName = "";
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string saveTime = "";
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var saveFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), saveList.Content.RectTransform), style: "ListBoxElement")
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{
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UserData = saveFile
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@@ -291,25 +285,38 @@ namespace Barotrauma
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var nameText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform),
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text: Path.GetFileNameWithoutExtension(saveFile));
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if (doc?.Root == null)
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{
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DebugConsole.ThrowError("Error loading save file \"" + saveFile + "\". The file may be corrupted.");
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nameText.Color = Color.Red;
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continue;
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}
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string submarineName = doc.Root.GetAttributeString("submarine", "");
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform, Anchor.BottomLeft),
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text: submarineName, font: GUI.SmallFont)
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if (!isMultiplayer)
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{
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UserData = saveFile
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XDocument doc = SaveUtil.LoadGameSessionDoc(saveFile);
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if (doc?.Root == null)
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{
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DebugConsole.ThrowError("Error loading save file \"" + saveFile + "\". The file may be corrupted.");
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nameText.Color = Color.Red;
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continue;
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}
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subName = doc.Root.GetAttributeString("submarine", "");
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saveTime = doc.Root.GetAttributeString("savetime", "");
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}
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else
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{
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string[] splitSaveFile = saveFile.Split(';');
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saveFrame.UserData = splitSaveFile[0];
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fileName = nameText.Text = Path.GetFileNameWithoutExtension(splitSaveFile[0]);
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if (splitSaveFile.Length > 1) { subName = splitSaveFile[1]; }
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if (splitSaveFile.Length > 2) { saveTime = splitSaveFile[2]; }
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}
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform, Anchor.BottomLeft),
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text: subName, font: GUI.SmallFont)
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{
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UserData = fileName
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};
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string saveTime = doc.Root.GetAttributeString("savetime", "");
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), saveFrame.RectTransform),
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text: saveTime, textAlignment: Alignment.Right, font: GUI.SmallFont)
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{
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UserData = saveFile
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UserData = fileName
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};
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}
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@@ -358,25 +365,7 @@ namespace Barotrauma
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{
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if (isMultiplayer) return;
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Tutorial contextualTutorial = Tutorial.Tutorials.Find(t => t is ContextualTutorial);
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Submarine selectedSub = subList.SelectedData as Submarine;
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if (selectedSub == null || selectedSub.Name != "PAX")
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{
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contextualTutorialBox.Selected = (contextualTutorial != null) ? !GameMain.Config.CompletedTutorialNames.Contains(contextualTutorial.Name) : true;
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}
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else
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{
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contextualTutorialBox.Selected = true;
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}
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}
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private bool CheckForPax(GUIComponent component, object obj)
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{
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if (!(obj is Submarine) || contextualTutorialBox == null) return false;
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Submarine sub = obj as Submarine;
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contextualTutorialBox.Selected = sub.Name == "PAX";
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return true;
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contextualTutorialBox.Selected = (contextualTutorial != null) ? !GameMain.Config.CompletedTutorialNames.Contains(contextualTutorial.Name) : true;
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}
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private bool SelectSaveFile(GUIComponent component, object obj)
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@@ -118,6 +118,19 @@ namespace Barotrauma
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instance = this;
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}
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private void Reset()
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{
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AnimParams.ForEach(a => a.Reset(true));
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RagdollParams.Reset(true);
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RagdollParams.ClearHistory();
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CurrentAnimation.ClearHistory();
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if (!character.Removed)
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{
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character.Remove();
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}
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character = null;
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}
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public override void Deselect()
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{
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base.Deselect();
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@@ -128,15 +141,7 @@ namespace Barotrauma
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isEndlessRunner = false;
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if (character != null)
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{
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AnimParams.ForEach(a => a.Reset(true));
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RagdollParams.Reset(true);
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RagdollParams.ClearHistory();
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CurrentAnimation.ClearHistory();
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if (!character.Removed)
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{
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character.Remove();
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}
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character = null;
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Reset();
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}
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GameMain.World.ProcessChanges();
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}
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@@ -393,6 +398,12 @@ namespace Barotrauma
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}
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if (!isFreezed)
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{
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if (character.AnimController.Invalid)
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{
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Reset();
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SpawnCharacter(currentCharacterConfig);
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}
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Submarine.MainSub.SetPrevTransform(Submarine.MainSub.Position);
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Submarine.MainSub.Update((float)deltaTime);
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@@ -1215,7 +1226,7 @@ namespace Barotrauma
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Cam.Position = character.WorldPosition;
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}
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private bool CreateCharacter(string name, bool isHumanoid, params object[] ragdollConfig)
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private bool CreateCharacter(string name, string mainFolder, bool isHumanoid, params object[] ragdollConfig)
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{
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var contentPackage = GameMain.Config.SelectedContentPackages.LastOrDefault();
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if (contentPackage == null)
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@@ -1234,17 +1245,16 @@ namespace Barotrauma
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#endif
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string speciesName = name;
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string mainFolder = $"Content/Characters/{speciesName}";
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// Config file
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string configFilePath = $"{mainFolder}/{speciesName}.xml";
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string configFilePath = Path.Combine(mainFolder, $"{speciesName}.xml").Replace(@"\", @"/");
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if (ContentPackage.GetFilesOfType(GameMain.SelectedPackages, ContentType.Character).None(path => path.Contains(speciesName)))
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{
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// Create the config file
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XElement mainElement = new XElement("Character",
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new XAttribute("name", speciesName),
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new XAttribute("humanoid", isHumanoid),
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new XElement("ragdolls"),
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new XElement("animations"),
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new XElement("ragdolls", new XAttribute("folder", Path.Combine(mainFolder, $"Ragdolls/").Replace(@"\", @"/"))),
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new XElement("animations", new XAttribute("folder", Path.Combine(mainFolder, $"Animations/").Replace(@"\", @"/"))),
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new XElement("health"),
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new XElement("ai"));
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XDocument doc = new XDocument(mainElement);
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@@ -1259,13 +1269,13 @@ namespace Barotrauma
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DebugConsole.NewMessage(GetCharacterEditorTranslation("ContentPackageSaved").Replace("[path]", contentPackage.Path));
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}
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// Ragdoll
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string ragdollFolder = RagdollParams.GetDefaultFolder(speciesName);
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string ragdollFolder = RagdollParams.GetFolder(speciesName);
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string ragdollPath = RagdollParams.GetDefaultFile(speciesName);
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RagdollParams ragdollParams = isHumanoid
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? RagdollParams.CreateDefault<HumanRagdollParams>(ragdollPath, speciesName, ragdollConfig)
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: RagdollParams.CreateDefault<FishRagdollParams>(ragdollPath, speciesName, ragdollConfig) as RagdollParams;
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// Animations
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string animFolder = AnimationParams.GetDefaultFolder(speciesName);
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string animFolder = AnimationParams.GetFolder(speciesName);
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foreach (AnimationType animType in Enum.GetValues(typeof(AnimationType)))
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{
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if (animType != AnimationType.NotDefined)
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@@ -3918,7 +3928,7 @@ namespace Barotrauma
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private void DrawJointLimitWidgets(SpriteBatch spriteBatch, Limb limb, LimbJoint joint, Vector2 drawPos, bool autoFreeze, bool allowPairEditing, float rotationOffset = 0)
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{
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rotationOffset -= MathHelper.ToRadians(RagdollParams.SpritesheetOrientation);
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rotationOffset += MathHelper.ToRadians(RagdollParams.SpritesheetOrientation);
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Color angleColor = joint.UpperLimit - joint.LowerLimit > 0 ? Color.LightGreen * 0.5f : Color.Red;
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DrawRadialWidget(spriteBatch, drawPos, MathHelper.ToDegrees(joint.UpperLimit), $"joint.jointParams.Name {GetCharacterEditorTranslation("UpperLimit")}", Color.Cyan, angle =>
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{
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@@ -4652,7 +4662,7 @@ namespace Barotrauma
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LimbXElements.Values,
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JointXElements
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};
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if (CharacterEditorScreen.instance.CreateCharacter(Name, IsHumanoid, ragdollParams))
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if (CharacterEditorScreen.instance.CreateCharacter(Name, Path.GetDirectoryName(XMLPath), IsHumanoid, ragdollParams))
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{
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GUI.AddMessage(GetCharacterEditorTranslation("CharacterCreated").Replace("[name]", Name), Color.Green, font: GUI.Font);
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}
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@@ -866,18 +866,21 @@ namespace Barotrauma
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spectateButton.Enabled = true;
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}
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public void SetCampaignCharacterInfo(CharacterInfo characterInfo)
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{
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if (CampaignCharacterDiscarded) return;
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campaignCharacterInfo = characterInfo;
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if (campaignCharacterInfo != null)
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public void SetCampaignCharacterInfo(CharacterInfo newCampaignCharacterInfo)
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{
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if (newCampaignCharacterInfo != null)
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{
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UpdatePlayerFrame(campaignCharacterInfo, false);
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if (CampaignCharacterDiscarded) { return; }
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if (campaignCharacterInfo != newCampaignCharacterInfo)
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{
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campaignCharacterInfo = newCampaignCharacterInfo;
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UpdatePlayerFrame(campaignCharacterInfo, false);
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}
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}
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else
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else if (campaignCharacterInfo != null)
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{
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UpdatePlayerFrame(null, true);
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campaignCharacterInfo = null;
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UpdatePlayerFrame(campaignCharacterInfo, false);
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}
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}
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@@ -564,6 +564,9 @@ namespace Barotrauma
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MapEntityPrefab.Selected = null;
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saveFrame = null;
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loadFrame = null;
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MapEntity.DeselectAll();
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MapEntity.SelectionGroups.Clear();
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@@ -2040,6 +2043,10 @@ namespace Barotrauma
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dummyCharacter.SelectedConstruction = null;
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}
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}
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else if (MapEntity.SelectedList.Count == 1)
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{
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(MapEntity.SelectedList[0] as Item)?.UpdateHUD(cam, dummyCharacter, (float)deltaTime);
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}
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CharacterHUD.Update((float)deltaTime, dummyCharacter, cam);
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}
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