(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
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@@ -69,9 +69,6 @@ namespace Barotrauma
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public static ScalableFont Font => Style?.Font;
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public static ScalableFont SmallFont => Style?.SmallFont;
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public static ScalableFont LargeFont => Style?.LargeFont;
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public static ScalableFont VideoTitleFont => Style?.VideoTitleFont;
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public static ScalableFont ObjectiveTitleFont => Style?.ObjectiveTitleFont;
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public static ScalableFont ObjectiveNameFont => Style?.ObjectiveNameFont;
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public static UISprite UIGlow => Style.UIGlow;
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@@ -533,19 +530,14 @@ namespace Barotrauma
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if (list.Count == 0) { return; }
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foreach (var item in list)
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{
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int index = 0;
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if (updateList.Count > 0)
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int i = updateList.Count - 1;
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while (updateList[i].UpdateOrder > item.UpdateOrder)
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{
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index = updateList.Count - 1;
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while (updateList[index].UpdateOrder > item.UpdateOrder)
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{
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index--;
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if (index == 0) { break; }
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}
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i--;
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}
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if (!updateListSet.Contains(item))
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{
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updateList.Insert(index, item);
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updateList.Insert(Math.Max(i, 0), item);
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updateListSet.Add(item);
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}
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}
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@@ -656,21 +648,6 @@ namespace Barotrauma
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) continue;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) continue;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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}
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messages.RemoveAll(m => m.Timer <= 0.0f);
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}
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@@ -744,10 +721,6 @@ namespace Barotrauma
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Vector2 textSize = font.MeasureString(text);
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DrawRectangle(sb, pos - Vector2.One * backgroundPadding, textSize + Vector2.One * 2.0f * backgroundPadding, (Color)backgroundColor, true);
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}
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else
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{
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sb.Draw(t, new Rectangle(rect.X + thickness, rect.Y, rect.Width - thickness * 2, thickness), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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sb.Draw(t, new Rectangle(rect.X + thickness, rect.Y + rect.Height - thickness, rect.Width - thickness * 2, thickness), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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font.DrawString(sb, text, pos, color);
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}
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