Character name scale based on zoom

This commit is contained in:
juanjp600
2016-09-30 15:45:09 -03:00
parent f6b82eb095
commit 4c7e8fe57d
3 changed files with 8 additions and 7 deletions
+2 -2
View File
@@ -64,9 +64,9 @@ namespace Barotrauma
aiController.Update(deltaTime); aiController.Update(deltaTime);
} }
public override void DrawFront(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch) public override void DrawFront(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch,Camera cam)
{ {
base.DrawFront(spriteBatch); base.DrawFront(spriteBatch,cam);
if (GameMain.DebugDraw && !isDead) aiController.DebugDraw(spriteBatch); if (GameMain.DebugDraw && !isDead) aiController.DebugDraw(spriteBatch);
} }
+5 -4
View File
@@ -1303,7 +1303,7 @@ namespace Barotrauma
CharacterHUD.Draw(spriteBatch, this, cam); CharacterHUD.Draw(spriteBatch, this, cam);
} }
public virtual void DrawFront(SpriteBatch spriteBatch) public virtual void DrawFront(SpriteBatch spriteBatch, Camera cam)
{ {
if (!Enabled) return; if (!Enabled) return;
@@ -1321,14 +1321,15 @@ namespace Barotrauma
if (info != null) if (info != null)
{ {
Vector2 namePos = new Vector2(pos.X, pos.Y - 120.0f) - GUI.Font.MeasureString(Info.Name) * 0.5f; Vector2 namePos = new Vector2(pos.X, pos.Y - 80.0f - (5.0f/cam.Zoom)) - GUI.Font.MeasureString(Info.Name) * 0.5f / cam.Zoom;
Color nameColor = Color.White; Color nameColor = Color.White;
if (Character.Controlled != null && TeamID!=Character.Controlled.TeamID) if (Character.Controlled != null && TeamID!=Character.Controlled.TeamID)
{ {
nameColor = Color.Red; nameColor = Color.Red;
} }
spriteBatch.DrawString(GUI.Font, Info.Name, namePos + new Vector2(1.0f, 1.0f), Color.Black, 0.0f,Vector2.Zero,Vector2.One,SpriteEffects.None,0.001f); spriteBatch.DrawString(GUI.Font, Info.Name, namePos + new Vector2(1.0f/cam.Zoom, 1.0f / cam.Zoom), Color.Black, 0.0f,Vector2.Zero, 1.0f / cam.Zoom,SpriteEffects.None,0.001f);
spriteBatch.DrawString(GUI.Font, Info.Name, namePos, nameColor, 0.0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 0.0f); spriteBatch.DrawString(GUI.Font, Info.Name, namePos, nameColor, 0.0f, Vector2.Zero, 1.0f/cam.Zoom, SpriteEffects.None, 0.0f);
if (GameMain.DebugDraw) if (GameMain.DebugDraw)
{ {
+1 -1
View File
@@ -359,7 +359,7 @@ namespace Barotrauma
if (Level.Loaded != null) Level.Loaded.DrawFront(spriteBatch); if (Level.Loaded != null) Level.Loaded.DrawFront(spriteBatch);
foreach (Character c in Character.CharacterList) c.DrawFront(spriteBatch); foreach (Character c in Character.CharacterList) c.DrawFront(spriteBatch,cam);
spriteBatch.End(); spriteBatch.End();