(e25e32b17) Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:24:11 +03:00
parent 77f1d0ea8e
commit 4c53a56b20
11 changed files with 333 additions and 136 deletions
@@ -2,6 +2,7 @@
using Microsoft.Xna.Framework;
using System;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -367,7 +368,11 @@ namespace Barotrauma
//toggle the door if it's the previous node and open, or if it's current node and closed
if (door.IsOpen != shouldBeOpen)
{
var buttons = door.Item.GetConnectedComponents<Controller>(true);
var buttons = door.Item.GetComponents<Controller>();
if (buttons.None())
{
buttons = door.Item.GetConnectedComponents<Controller>(true);
}
Controller closestButton = null;
float closestDist = 0.0f;
@@ -428,8 +433,12 @@ namespace Barotrauma
//door closed and the character can't open doors -> node can't be traversed
if (!canOpenDoors || character.LockHands) { return null; }
var doorButtons = nextNode.Waypoint.ConnectedDoor.Item.GetConnectedComponents<Controller>();
if (!doorButtons.Any())
var doorButtons = nextNode.Waypoint.ConnectedDoor.Item.GetComponents<Controller>();
if (doorButtons.None())
{
doorButtons = nextNode.Waypoint.ConnectedDoor.Item.GetConnectedComponents<Controller>();
}
if (doorButtons.None())
{
if (!nextNode.Waypoint.ConnectedDoor.HasRequiredItems(character, false)) { return null; }
}
@@ -2,6 +2,7 @@
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -67,8 +68,15 @@ namespace Barotrauma
if (useController)
{
var controllers = component.Item.GetConnectedComponents<Controller>();
if (controllers.Any()) controller = controllers[0];
var controllers = component.Item.GetComponents<Controller>();
if (controllers.None())
{
controllers = component.Item.GetConnectedComponents<Controller>();
}
if (controllers.Any())
{
controller = controllers.First();
}
}
canBeCompleted = true;
@@ -4,6 +4,8 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Linq;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -139,8 +141,15 @@ namespace Barotrauma
{
if (UseController)
{
var controllers = targetItem.Item.GetConnectedComponents<Controller>();
if (controllers.Count > 0) ConnectedController = controllers[0];
var controllers = targetItem.Item.GetComponents<Controller>();
if (controllers.None())
{
controllers = targetItem.Item.GetConnectedComponents<Controller>();
}
if (controllers.Any())
{
ConnectedController = controllers.First();
}
}
TargetEntity = targetItem.Item;
TargetItemComponent = targetItem;
@@ -753,6 +753,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -179,6 +179,33 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
@@ -508,6 +535,19 @@ namespace Barotrauma.Items.Components
return true;
}
public override void OnItemLoaded()
{
sonar = item.GetComponent<Sonar>();
}
public override bool Select(Character character)
{
if (!CanBeSelected) return false;
user = character;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
networkUpdateTimer -= deltaTime;
@@ -1336,6 +1336,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -664,6 +664,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get
@@ -162,21 +162,6 @@ namespace Barotrauma
get { return binding; }
}
public void SetState()
{
hit = binding.IsHit();
if (hit) hitQueue = true;
held = binding.IsDown();
if (held) heldQueue = true;
}
#endif
public KeyOrMouse State
{
get { return binding; }
}
public void SetState()
{
hit = binding.IsHit();