(ad2b7c007) Disable editing the vanilla subs in release builds (The subs can still be saved with another name -> can create copies). Change and and add some texts.

This commit is contained in:
Joonas Rikkonen
2019-03-29 17:22:07 +02:00
parent db1d0acac9
commit 4c1726ed63
2 changed files with 19 additions and 5 deletions
@@ -1239,7 +1239,7 @@ namespace Barotrauma
#if !DEBUG #if !DEBUG
if (vanilla != null && contentPackage == vanilla) if (vanilla != null && contentPackage == vanilla)
{ {
GUI.AddMessage($"Cannot edit the Vanilla content!", Color.Red, font: GUI.LargeFont); GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), Color.Red, font: GUI.LargeFont);
return false; return false;
} }
#endif #endif
@@ -1879,7 +1879,7 @@ namespace Barotrauma
#if !DEBUG #if !DEBUG
if (VanillaCharacters != null && VanillaCharacters.Contains(currentCharacterConfig)) if (VanillaCharacters != null && VanillaCharacters.Contains(currentCharacterConfig))
{ {
GUI.AddMessage(GetCharacterEditorTranslation("CantEditVanillaContent"), Color.Red, font: GUI.LargeFont); GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), Color.Red, font: GUI.LargeFont);
return false; return false;
} }
#endif #endif
@@ -1894,7 +1894,7 @@ namespace Barotrauma
#if !DEBUG #if !DEBUG
if (VanillaCharacters != null && VanillaCharacters.Contains(currentCharacterConfig)) if (VanillaCharacters != null && VanillaCharacters.Contains(currentCharacterConfig))
{ {
GUI.AddMessage(GetCharacterEditorTranslation("CantEditVanillaContent"), Color.Red, font: GUI.LargeFont); GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), Color.Red, font: GUI.LargeFont);
return false; return false;
} }
#endif #endif
@@ -1966,7 +1966,7 @@ namespace Barotrauma
#if !DEBUG #if !DEBUG
if (VanillaCharacters != null && VanillaCharacters.Contains(currentCharacterConfig)) if (VanillaCharacters != null && VanillaCharacters.Contains(currentCharacterConfig))
{ {
GUI.AddMessage(GetCharacterEditorTranslation("CantEditVanillaContent"), Color.Red, font: GUI.LargeFont); GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), Color.Red, font: GUI.LargeFont);
box.Close(); box.Close();
return false; return false;
} }
@@ -2099,7 +2099,7 @@ namespace Barotrauma
#if !DEBUG #if !DEBUG
if (VanillaCharacters != null && VanillaCharacters.Contains(currentCharacterConfig)) if (VanillaCharacters != null && VanillaCharacters.Contains(currentCharacterConfig))
{ {
GUI.AddMessage(GetCharacterEditorTranslation("CantEditVanillaContent"), Color.Red, font: GUI.LargeFont); GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), Color.Red, font: GUI.LargeFont);
box.Close(); box.Close();
return false; return false;
} }
@@ -769,6 +769,20 @@ namespace Barotrauma
savePath = Path.Combine(Submarine.SavePath, savePath); savePath = Path.Combine(Submarine.SavePath, savePath);
} }
#if !DEBUG
var vanilla = GameMain.VanillaContent;
if (vanilla != null)
{
var vanillaSubs = vanilla.GetFilesOfType(ContentType.Submarine);
string pathToCompare = savePath.Replace(@"\", @"/").ToLowerInvariant();
if (vanillaSubs.Any(sub => sub.Replace(@"\", @"/").ToLowerInvariant() == pathToCompare))
{
GUI.AddMessage(TextManager.Get("CannotEditVanillaSubs"), Color.Red, font: GUI.LargeFont);
return false;
}
}
#endif
/*foreach (var contentPackage in GameMain.Config.SelectedContentPackages) /*foreach (var contentPackage in GameMain.Config.SelectedContentPackages)
{ {
Submarine.MainSub.RequiredContentPackages.Add(contentPackage.Name); Submarine.MainSub.RequiredContentPackages.Add(contentPackage.Name);