(ad2b7c007) Disable editing the vanilla subs in release builds (The subs can still be saved with another name -> can create copies). Change and and add some texts.

This commit is contained in:
Joonas Rikkonen
2019-03-29 17:22:07 +02:00
parent db1d0acac9
commit 4c1726ed63
2 changed files with 19 additions and 5 deletions
@@ -1239,7 +1239,7 @@ namespace Barotrauma
#if !DEBUG
if (vanilla != null && contentPackage == vanilla)
{
GUI.AddMessage($"Cannot edit the Vanilla content!", Color.Red, font: GUI.LargeFont);
GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), Color.Red, font: GUI.LargeFont);
return false;
}
#endif
@@ -1879,7 +1879,7 @@ namespace Barotrauma
#if !DEBUG
if (VanillaCharacters != null && VanillaCharacters.Contains(currentCharacterConfig))
{
GUI.AddMessage(GetCharacterEditorTranslation("CantEditVanillaContent"), Color.Red, font: GUI.LargeFont);
GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), Color.Red, font: GUI.LargeFont);
return false;
}
#endif
@@ -1894,7 +1894,7 @@ namespace Barotrauma
#if !DEBUG
if (VanillaCharacters != null && VanillaCharacters.Contains(currentCharacterConfig))
{
GUI.AddMessage(GetCharacterEditorTranslation("CantEditVanillaContent"), Color.Red, font: GUI.LargeFont);
GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), Color.Red, font: GUI.LargeFont);
return false;
}
#endif
@@ -1966,7 +1966,7 @@ namespace Barotrauma
#if !DEBUG
if (VanillaCharacters != null && VanillaCharacters.Contains(currentCharacterConfig))
{
GUI.AddMessage(GetCharacterEditorTranslation("CantEditVanillaContent"), Color.Red, font: GUI.LargeFont);
GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), Color.Red, font: GUI.LargeFont);
box.Close();
return false;
}
@@ -2099,7 +2099,7 @@ namespace Barotrauma
#if !DEBUG
if (VanillaCharacters != null && VanillaCharacters.Contains(currentCharacterConfig))
{
GUI.AddMessage(GetCharacterEditorTranslation("CantEditVanillaContent"), Color.Red, font: GUI.LargeFont);
GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), Color.Red, font: GUI.LargeFont);
box.Close();
return false;
}