(8ba0db51b) Load connection displaynames from the prefab xml if not present in a sub or itemassembly xml, use display names in the connection panel interface

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:04:24 +03:00
parent c73fe6e132
commit 4b9fbe596c
13 changed files with 241 additions and 261 deletions
@@ -810,6 +810,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);