Changed lobby & chatMsg IDs to from uint to ushort, added a utility class that handles the wrap around of IDs
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@@ -163,6 +163,7 @@
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<Compile Include="Source\Networking\NetEntityEvent\NetEntityEventManager.cs" />
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<Compile Include="Source\Networking\NetEntityEvent\ServerEntityEventManager.cs" />
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<Compile Include="Source\Networking\NetStats.cs" />
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<Compile Include="Source\Networking\NetIdUtils.cs" />
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<Compile Include="Source\Networking\RespawnManager.cs" />
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<Compile Include="Source\Networking\ServerLog.cs" />
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<Compile Include="Source\Networking\WhiteList.cs" />
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