Human AI improvements, minor UI tweaking

This commit is contained in:
Regalis
2015-11-25 16:04:51 +02:00
parent c456fa3c90
commit 4b5126675c
42 changed files with 687 additions and 321 deletions
+4 -4
View File
@@ -25,14 +25,14 @@ namespace Barotrauma
for (int i = 0; i < capacity; i++)
{
//item is already in the inventory!
if (items[i] == item) return -1;
if (Items[i] == item) return -1;
}
if (!container.CanBeContained(item)) return -1;
for (int i = 0; i < capacity; i++)
{
if (items[i] == null) return i;
if (Items[i] == null) return i;
}
return -1;
@@ -40,8 +40,8 @@ namespace Barotrauma
public override bool CanBePut(Item item, int i)
{
if (i < 0 || i >= items.Length) return false;
return (item!=null && items[i]==null && container.CanBeContained(item));
if (i < 0 || i >= Items.Length) return false;
return (item!=null && Items[i]==null && container.CanBeContained(item));
}
public override bool TryPutItem(Item item, int i, bool createNetworkEvent)