Human AI improvements, minor UI tweaking

This commit is contained in:
Regalis
2015-11-25 16:04:51 +02:00
parent c456fa3c90
commit 4b5126675c
42 changed files with 687 additions and 321 deletions
+4 -4
View File
@@ -139,12 +139,12 @@ namespace Barotrauma.Items.Components
ItemContainer containerComponent = projectileContainer.GetComponent<ItemContainer>();
if (containerComponent == null) continue;
for (int i = 0; i < containerComponent.inventory.items.Length; i++)
for (int i = 0; i < containerComponent.inventory.Items.Length; i++)
{
if (containerComponent.inventory.items[i] == null) continue;
if ((projectileComponent = containerComponent.inventory.items[i].GetComponent<Projectile>()) != null)
if (containerComponent.inventory.Items[i] == null) continue;
if ((projectileComponent = containerComponent.inventory.Items[i].GetComponent<Projectile>()) != null)
{
projectile = containerComponent.inventory.items[i];
projectile = containerComponent.inventory.Items[i];
break;
}
}