Human AI improvements, minor UI tweaking
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@@ -139,12 +139,12 @@ namespace Barotrauma.Items.Components
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ItemContainer containerComponent = projectileContainer.GetComponent<ItemContainer>();
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if (containerComponent == null) continue;
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for (int i = 0; i < containerComponent.inventory.items.Length; i++)
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for (int i = 0; i < containerComponent.inventory.Items.Length; i++)
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{
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if (containerComponent.inventory.items[i] == null) continue;
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if ((projectileComponent = containerComponent.inventory.items[i].GetComponent<Projectile>()) != null)
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if (containerComponent.inventory.Items[i] == null) continue;
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if ((projectileComponent = containerComponent.inventory.Items[i].GetComponent<Projectile>()) != null)
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{
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projectile = containerComponent.inventory.items[i];
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projectile = containerComponent.inventory.Items[i];
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break;
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}
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}
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