Human AI improvements, minor UI tweaking
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@@ -75,7 +75,7 @@ namespace Barotrauma
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{
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base.DrawFront(spriteBatch);
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if (GameMain.DebugDraw) aiController.DebugDraw(spriteBatch);
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if (GameMain.DebugDraw && !isDead) aiController.DebugDraw(spriteBatch);
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}
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public override AttackResult AddDamage(IDamageable attacker, Vector2 position, Attack attack, float deltaTime, bool playSound = false)
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