Characters with no CharacterInfo can't be selected, fixed broken tickboxes in server settings, inventory log tweaking, one gap sound per hull, chat message "commands" changed from /d to d;
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@@ -115,7 +115,7 @@ namespace Barotrauma.Particles
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if (prefab.DeleteOnCollision || prefab.CollidesWithWalls)
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{
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hullGaps = currentHull==null ? new List<Gap>() : currentHull.FindGaps();
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hullGaps = currentHull == null ? new List<Gap>() : currentHull.ConnectedGaps;
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//hullLimits = new List<Hull>();
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//hullLimits = FindLimits(position);
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}
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@@ -209,7 +209,7 @@ namespace Barotrauma.Particles
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else
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{
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currentHull = Hull.FindHull(position);
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hullGaps = currentHull == null ? new List<Gap>() : currentHull.FindGaps();
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hullGaps = currentHull == null ? new List<Gap>() : currentHull.ConnectedGaps;
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if (OnChangeHull != null) OnChangeHull(edgePos, currentHull);
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