Characters with no CharacterInfo can't be selected, fixed broken tickboxes in server settings, inventory log tweaking, one gap sound per hull, chat message "commands" changed from /d to d;
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@@ -361,11 +361,13 @@ namespace Barotrauma
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return true;
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}
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public virtual void ReadNetworkData(NetworkEventType type, NetBuffer message, float sendingTime)
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public virtual void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, float sendingTime)
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{
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if (sendingTime < lastUpdate) return;
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List<ushort> newItemIDs = new List<ushort>();
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List<Item> droppedItems = new List<Item>();
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List<Item> prevItems = new List<Item>(Items);
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byte count = message.ReadByte();
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for (int i = 0; i<count; i++)
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@@ -378,7 +380,9 @@ namespace Barotrauma
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if (Items[i] == null) continue;
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if (!newItemIDs.Contains(Items[i].ID))
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{
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droppedItems.Add(Items[i]);
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Items[i].Drop(null, false);
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continue;
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}
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}
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@@ -388,8 +392,26 @@ namespace Barotrauma
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if (item == null) continue;
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TryPutItem(item, item.AllowedSlots, false);
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if (droppedItems.Contains(item)) droppedItems.Remove(item);
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}
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var sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
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if (sender != null && sender.Character != null)
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{
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foreach (Item item in droppedItems)
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{
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GameServer.Log(sender.Character + " removed " + item.Name + " from " + Owner.ToString(), Color.Orange);
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}
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foreach (Item item in Items)
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{
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if (item == null || prevItems.Contains(item)) continue;
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GameServer.Log(sender.Character + " placed " + item.Name + " in " + Owner.ToString(), Color.Orange);
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}
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}
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lastUpdate = sendingTime;
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}
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}
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