Characters with no CharacterInfo can't be selected, fixed broken tickboxes in server settings, inventory log tweaking, one gap sound per hull, chat message "commands" changed from /d to d;

This commit is contained in:
Regalis
2016-02-17 20:43:42 +02:00
parent 8129aa2ae5
commit 4ad8105cd6
16 changed files with 216 additions and 70 deletions
+40 -7
View File
@@ -100,8 +100,6 @@ namespace Barotrauma
/// </summary>
public override bool TryPutItem(Item item, List<LimbSlot> allowedSlots, bool createNetworkEvent = true)
{
bool alreadyInInventory = Array.Find(Items, i => i == item)!=null;
//try to place the item in LimBlot.Any slot if that's allowed
if (allowedSlots.Contains(LimbSlot.Any))
{
@@ -109,7 +107,6 @@ namespace Barotrauma
{
if (Items[i] != null || limbSlots[i] != LimbSlot.Any) continue;
GameServer.Log(character.Name + " picked up " + item.Name, Color.Orange);
PutItem(item, i, createNetworkEvent);
item.Unequip(character);
return true;
@@ -144,7 +141,6 @@ namespace Barotrauma
if (placed)
{
if (!alreadyInInventory) GameServer.Log(character.Name + " picked up " + item.Name, Color.Orange);
return true;
}
}
@@ -367,29 +363,66 @@ namespace Barotrauma
return true;
}
public override void ReadNetworkData(NetworkEventType type, NetBuffer message, float sendingTime)
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, float sendingTime)
{
if (sendingTime < lastUpdate) return;
character.ClearInput(InputType.Use);
List<Item> droppedItems = new List<Item>();
List<Item> prevItems = new List<Item>(Items);
for (int i = 0; i<capacity; i++)
{
ushort itemId = message.ReadUInt16();
if (itemId == 0)
{
if (Items[i] != null) Items[i].Drop(character, false);
if (Items[i] != null)
{
droppedItems.Add(Items[i]);
Items[i].Drop(character, false);
}
}
else
{
Item item = Entity.FindEntityByID(itemId) as Item;
if (item == null) continue;
Inventory existingInventory = item.ParentInventory;
if (Items[i] != item && Items[i] != null) Items[i].Drop(character, false);
TryPutItem(item, i, false);
if (TryPutItem(item, i, false))
{
if (droppedItems.Contains(item))
{
droppedItems.Remove(item);
}
}
}
}
var sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
if (sender != null && sender.Character != null)
{
foreach (Item item in droppedItems)
{
GameServer.Log(sender.Character == character ?
character.Name + " dropped " + item.Name :
sender.Character + " removed " + item.Name+" from "+character+"'s inventory", Color.Orange);
}
foreach (Item item in Items)
{
if (item == null || prevItems.Contains(item)) continue;
GameServer.Log(sender.Character == character ?
character.Name + " picked up " + item.Name :
sender.Character + " placed " + item.Name + " in " + character + "'s inventory", Color.Orange);
}
}
lastUpdate = sendingTime;
}
@@ -316,7 +316,16 @@ namespace Barotrauma.Items.Components
}
item.SetTransform(newPos, 0.0f);
if (!attached) Use(1.0f);
if (!attached)
{
Use(1.0f);
var sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
if (sender != null && sender.Character != null)
{
Networking.GameServer.Log(sender.characterInfo.Name+" attached a "+item.Name+" on a wall", Color.Orange);
}
}
}
}
}
@@ -172,7 +172,9 @@ namespace Barotrauma.Items.Components
wireComponent.Connect(c, false);
var otherConnection = c.Wires[i].OtherConnection(c);
Networking.GameServer.Log(c.Name + " -> " + (otherConnection == null ? "none" : otherConnection.Name), Color.Orange);
Networking.GameServer.Log(
item.Name+" ("+ c.Name + ") -> " +
otherConnection.Item.Name+" ("+(otherConnection == null ? "none" : otherConnection.Name)+")", Color.Orange);
}
c.UpdateRecipients();
}
+23 -1
View File
@@ -361,11 +361,13 @@ namespace Barotrauma
return true;
}
public virtual void ReadNetworkData(NetworkEventType type, NetBuffer message, float sendingTime)
public virtual void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, float sendingTime)
{
if (sendingTime < lastUpdate) return;
List<ushort> newItemIDs = new List<ushort>();
List<Item> droppedItems = new List<Item>();
List<Item> prevItems = new List<Item>(Items);
byte count = message.ReadByte();
for (int i = 0; i<count; i++)
@@ -378,7 +380,9 @@ namespace Barotrauma
if (Items[i] == null) continue;
if (!newItemIDs.Contains(Items[i].ID))
{
droppedItems.Add(Items[i]);
Items[i].Drop(null, false);
continue;
}
}
@@ -388,8 +392,26 @@ namespace Barotrauma
if (item == null) continue;
TryPutItem(item, item.AllowedSlots, false);
if (droppedItems.Contains(item)) droppedItems.Remove(item);
}
var sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
if (sender != null && sender.Character != null)
{
foreach (Item item in droppedItems)
{
GameServer.Log(sender.Character + " removed " + item.Name + " from " + Owner.ToString(), Color.Orange);
}
foreach (Item item in Items)
{
if (item == null || prevItems.Contains(item)) continue;
GameServer.Log(sender.Character + " placed " + item.Name + " in " + Owner.ToString(), Color.Orange);
}
}
lastUpdate = sendingTime;
}
}
+1 -1
View File
@@ -1125,7 +1125,7 @@ namespace Barotrauma
// new NetworkEvent(NetworkEventType.DropItem, ID, true);
if (dropper != null) GameServer.Log(dropper.Name + " dropped " + Name, Color.Orange);
//if (dropper != null) GameServer.Log(dropper.Name + " dropped " + Name, Color.Orange);
foreach (ItemComponent ic in components) ic.Drop(dropper);