Eaten characters disappear, tweaked the movements of the eater a bit
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@@ -11,6 +11,7 @@
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attackpriorityrooms="50.0"
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attackpriorityweaker="50"
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attackprioritystronger="-30"
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eatpriority="55"
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sight="0.5"
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hearing="1.0"/>
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@@ -21,7 +22,7 @@
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<collider radius="50" height="320"/>
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<!-- head -->
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<limb id = "0" radius="12" height="100" type="Head" steerforce="1.0">
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<limb id = "0" radius="12" height="100" type="Head" steerforce="1.0" mouthpos="20,0">
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<sprite texture="Content/Characters/Tigerthresher/tigerthresher.png" sourcerect="371,15,66,136" depth="0.02" origin ="0.5,0.5"/>
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<damagedsprite texture="Content/Characters/Tigerthresher/damagedtigerthresher.png" sourcerect="371,15,66,136" origin ="0.5,0.5"/>
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</limb>
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