Resetting fixrequirements if an item is broken more than once, launcher & selecting graphics mode, some new sounds
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@@ -61,9 +61,9 @@ namespace Subsurface
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connections = new List<LocationConnection>();
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iceTexture = Game1.textureLoader.FromFile("Content/Map/iceSurface.png");
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iceCraters = Game1.textureLoader.FromFile("Content/Map/iceCraters.png");
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iceCrack = Game1.textureLoader.FromFile("Content/Map/iceCrack.png");
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iceTexture = Game1.TextureLoader.FromFile("Content/Map/iceSurface.png");
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iceCraters = Game1.TextureLoader.FromFile("Content/Map/iceCraters.png");
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iceCrack = Game1.TextureLoader.FromFile("Content/Map/iceCrack.png");
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Rand.SetSyncedSeed(this.seed);
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@@ -176,11 +176,6 @@ namespace Subsurface
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private void GenerateDifficulties(Location start, List<LocationConnection> locations, float currDifficulty)
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{
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if (start.Name.Contains("Sabbati"))
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{
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int a = 1;
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}
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//start.Difficulty = currDifficulty;
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currDifficulty += Rand.Range(difficultyIncrease.X, difficultyIncrease.Y, false);
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if (currDifficulty > Rand.Range(difficultyCutoff.X, difficultyCutoff.Y, false)) currDifficulty = 10.0f;
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