Resetting fixrequirements if an item is broken more than once, launcher & selecting graphics mode, some new sounds

This commit is contained in:
Regalis
2015-07-20 14:28:34 +03:00
parent fb0e8ea54c
commit 4aa3d9d7ee
44 changed files with 3781 additions and 36 deletions

View File

@@ -61,9 +61,9 @@ namespace Subsurface
connections = new List<LocationConnection>();
iceTexture = Game1.textureLoader.FromFile("Content/Map/iceSurface.png");
iceCraters = Game1.textureLoader.FromFile("Content/Map/iceCraters.png");
iceCrack = Game1.textureLoader.FromFile("Content/Map/iceCrack.png");
iceTexture = Game1.TextureLoader.FromFile("Content/Map/iceSurface.png");
iceCraters = Game1.TextureLoader.FromFile("Content/Map/iceCraters.png");
iceCrack = Game1.TextureLoader.FromFile("Content/Map/iceCrack.png");
Rand.SetSyncedSeed(this.seed);
@@ -176,11 +176,6 @@ namespace Subsurface
private void GenerateDifficulties(Location start, List<LocationConnection> locations, float currDifficulty)
{
if (start.Name.Contains("Sabbati"))
{
int a = 1;
}
//start.Difficulty = currDifficulty;
currDifficulty += Rand.Range(difficultyIncrease.X, difficultyIncrease.Y, false);
if (currDifficulty > Rand.Range(difficultyCutoff.X, difficultyCutoff.Y, false)) currDifficulty = 10.0f;