Resetting fixrequirements if an item is broken more than once, launcher & selecting graphics mode, some new sounds
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@@ -266,7 +266,7 @@ namespace Subsurface
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public static void Draw(float deltaTime, SpriteBatch spriteBatch, Camera cam)
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{
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spriteBatch.DrawString(Font,
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"FPS: " + (int)Game1.frameCounter.AverageFramesPerSecond
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"FPS: " + (int)Game1.FrameCounter.AverageFramesPerSecond
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+ " - Physics: " + Game1.World.UpdateTime
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+ " - bodies: " + Game1.World.BodyList.Count,
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new Vector2(10, 10), Color.White);
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@@ -21,9 +21,9 @@ namespace Subsurface
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public TitleScreen(GraphicsDevice graphics)
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{
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backgroundTexture = Game1.textureLoader.FromFile("Content/UI/titleBackground.png");
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monsterTexture = Game1.textureLoader.FromFile("Content/UI/titleMonster.png");
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titleTexture = Game1.textureLoader.FromFile("Content/UI/titleText.png");
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backgroundTexture = Game1.TextureLoader.FromFile("Content/UI/titleBackground.png");
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monsterTexture = Game1.TextureLoader.FromFile("Content/UI/titleMonster.png");
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titleTexture = Game1.TextureLoader.FromFile("Content/UI/titleText.png");
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renderTarget = new RenderTarget2D(graphics, Game1.GraphicsWidth, Game1.GraphicsHeight);
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