Release 0.14.9.0
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@@ -142,7 +142,7 @@ namespace Barotrauma
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npcOrItem = item;
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item.CampaignInteractionType = CampaignMode.InteractionType.Examine;
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if (player.SelectedConstruction == item ||
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player.Inventory.Contains(item) ||
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player.Inventory != null && player.Inventory.Contains(item) ||
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(player.FocusedItem == item && player.IsKeyHit(InputType.Use)))
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{
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Trigger(e1, e2);
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