Release 0.14.9.0
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@@ -282,7 +282,7 @@ namespace Barotrauma
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{
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Item matchingItem = character.Inventory.FindItemByIdentifier(treatmentSuitability.Key, true);
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if (matchingItem == null) { continue; }
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character.SelectCharacter(targetCharacter);
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if (targetCharacter != character) { character.SelectCharacter(targetCharacter); }
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ApplyTreatment(affliction, matchingItem);
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//wait a bit longer after applying a treatment to wait for potential side-effects to manifest
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treatmentTimer = TreatmentDelay * 4;
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