Fixed carrying stunned people being a severe case of a major ass pain by carrying over the "stairs" from the carrier.

Added "CarriedBy" property, publicized CarriedCharacter and CarriedBy, synced CarriedCharacter and CarriedBy for cool points
Publicized Stairs property
This commit is contained in:
Alex Noir
2017-12-06 18:58:18 +03:00
parent b26b6a7418
commit 4a8e411a70
6 changed files with 64 additions and 35 deletions
@@ -94,7 +94,7 @@ namespace Barotrauma
protected float minHealth, maxHealth;
protected Item focusedItem;
private Character focusedCharacter, selectedCharacter;
private Character focusedCharacter, selectedCharacter, selectedBy;
private bool isDead;
private CauseOfDeath lastAttackCauseOfDeath;
@@ -204,6 +204,27 @@ namespace Barotrauma
public Character SelectedCharacter
{
get { return selectedCharacter; }
set
{
if (selectedCharacter != null)
selectedCharacter.selectedBy = null;
selectedCharacter = value;
if (selectedCharacter != null)
selectedCharacter.selectedBy = this;
}
}
public Character SelectedBy
{
get { return selectedBy; }
set
{
if (selectedBy != null)
selectedBy.selectedCharacter = null;
selectedBy = value;
if (selectedBy != null)
selectedBy.selectedCharacter = this;
}
}
private float lowPassMultiplier;
@@ -772,7 +793,7 @@ namespace Barotrauma
// - dragging someone
// - crouching
// - moving backwards
if (selectedCharacter == null &&
if (SelectedCharacter == null &&
(!(AnimController is HumanoidAnimController) || !((HumanoidAnimController)AnimController).Crouching) &&
Math.Sign(targetMovement.X) != -Math.Sign(AnimController.Dir))
{
@@ -919,9 +940,9 @@ namespace Barotrauma
if (selectedConstruction != null && IsKeyDown(InputType.Aim)) selectedConstruction.SecondaryUse(deltaTime, this);
}
if (selectedCharacter != null)
if (SelectedCharacter != null)
{
if (Vector2.DistanceSquared(selectedCharacter.WorldPosition, WorldPosition) > 90000.0f || !selectedCharacter.CanBeSelected)
if (Vector2.DistanceSquared(SelectedCharacter.WorldPosition, WorldPosition) > 90000.0f || !SelectedCharacter.CanBeSelected)
{
DeselectCharacter();
}
@@ -993,7 +1014,7 @@ namespace Barotrauma
var owner = (Character)inventory.Owner;
//can only be accessed if the character is incapacitated and has been selected
return selectedCharacter == owner && (!owner.CanInteract);
return SelectedCharacter == owner && (!owner.CanInteract);
}
if (inventory.Owner is Item)
@@ -1222,22 +1243,22 @@ namespace Barotrauma
{
if (character == null) return;
selectedCharacter = character;
SelectedCharacter = character;
}
public void DeselectCharacter()
{
if (selectedCharacter == null) return;
if (SelectedCharacter == null) return;
if (SelectedCharacter.AnimController != null)
{
foreach (Limb limb in selectedCharacter.AnimController.Limbs)
foreach (Limb limb in SelectedCharacter.AnimController.Limbs)
{
if (limb.pullJoint != null) limb.pullJoint.Enabled = false;
}
}
selectedCharacter = null;
SelectedCharacter = null;
}
public void DoInteractionUpdate(float deltaTime, Vector2 mouseSimPos)
@@ -1250,7 +1271,7 @@ namespace Barotrauma
if (!CanInteract)
{
if (selectedCharacter != null)
if (SelectedCharacter != null)
{
DeselectCharacter();
}
@@ -1283,7 +1304,7 @@ namespace Barotrauma
findFocusedTimer -= deltaTime;
}
if (selectedCharacter != null && IsKeyHit(InputType.Select))
if (SelectedCharacter != null && IsKeyHit(InputType.Select))
{
DeselectCharacter();
}
@@ -1470,9 +1491,9 @@ namespace Barotrauma
selectedConstruction = null;
}
if (selectedCharacter != null && AnimController.Anim == AnimController.Animation.CPR)
if (SelectedCharacter != null && AnimController.Anim == AnimController.Animation.CPR)
{
if (GameMain.Client == null) selectedCharacter.Oxygen += (GetSkillLevel("Medical") / 10.0f) * deltaTime;
if (GameMain.Client == null) SelectedCharacter.Oxygen += (GetSkillLevel("Medical") / 10.0f) * deltaTime;
}
UpdateSightRange();
@@ -1861,7 +1882,7 @@ namespace Barotrauma
foreach (Character c in CharacterList)
{
if (c.focusedCharacter == this) c.focusedCharacter = null;
if (c.selectedCharacter == this) c.selectedCharacter = null;
if (c.SelectedCharacter == this) c.SelectedCharacter = null;
}
}
partial void DisposeProjSpecific();