Fixed carrying stunned people being a severe case of a major ass pain by carrying over the "stairs" from the carrier.
Added "CarriedBy" property, publicized CarriedCharacter and CarriedBy, synced CarriedCharacter and CarriedBy for cool points Publicized Stairs property
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@@ -259,14 +259,14 @@ namespace Barotrauma
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{
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if (character == null) return false;
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GUIComponent existingFrame = crewList.Parent.FindChild("selectedcharacter");
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GUIComponent existingFrame = crewList.Parent.FindChild("SelectedCharacter");
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if (existingFrame != null) crewList.Parent.RemoveChild(existingFrame);
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var previewPlayer = new GUIFrame(
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new Rectangle(0, 0, 230, 300),
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new Color(0.0f, 0.0f, 0.0f, 0.8f), Alignment.TopRight, "", crewList.Parent);
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previewPlayer.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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previewPlayer.UserData = "selectedcharacter";
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previewPlayer.UserData = "SelectedCharacter";
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character.Info.CreateInfoFrame(previewPlayer);
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