Fixed carrying stunned people being a severe case of a major ass pain by carrying over the "stairs" from the carrier.

Added "CarriedBy" property, publicized CarriedCharacter and CarriedBy, synced CarriedCharacter and CarriedBy for cool points
Publicized Stairs property
This commit is contained in:
Alex Noir
2017-12-06 18:58:18 +03:00
parent b26b6a7418
commit 4a8e411a70
6 changed files with 64 additions and 35 deletions
@@ -127,7 +127,7 @@ namespace Barotrauma
if (selectedEntity is Character)
{
bool doingCpr = msg.ReadBoolean();
if (doingCpr && selectedCharacter != null)
if (doingCpr && SelectedCharacter != null)
{
animation = AnimController.Animation.CPR;
}