Fixed carrying stunned people being a severe case of a major ass pain by carrying over the "stairs" from the carrier.
Added "CarriedBy" property, publicized CarriedCharacter and CarriedBy, synced CarriedCharacter and CarriedBy for cool points Publicized Stairs property
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@@ -127,7 +127,7 @@ namespace Barotrauma
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if (selectedEntity is Character)
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{
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bool doingCpr = msg.ReadBoolean();
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if (doingCpr && selectedCharacter != null)
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if (doingCpr && SelectedCharacter != null)
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{
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animation = AnimController.Animation.CPR;
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}
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